Aurora 4x
»
VB6 Aurora
» VB6 Mechanics
View full version:
VB6 Mechanics
«
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
»
Change Log for v5.40
Mineral Supply
Pre-TN
PD modes and independent guidance
Civilian freight oddity
Civilian Shipping: Mechanics and Incentives?
Missile Agility... negative values allowed?... !!!
I've been reading the wiki, it's been mentioning multiplayer?
Narrowband Active Sensors
Jump gate construction failed
Guided Missiles and Mines
Box launcher reload time
Designing own engines and components?
Change task force of a task group
Box launcher
Deck Crew Bonus
how to remove a ship?
Mines and detonations
Selecting Administrators
ECM question
Mesons and Microwaves
Stuck in a loop
Generation chance tweaked in 5.20 or should I buy a lottery ticket?
Planetary bombardment vs ruins
TF training for PDC-based fighters?
Will NPRs invade?
Fighter and FAC maintenance
[RESEARCH/F2 windows]
Combat Modules
Local Gen chance and spread broken?
NPR Interruptions
Race Relations
New Commander Name Themes for v5.20
Landing on Planets
Crew losses
Compressed Fuel Storage System
Create a Jump point to another system?
Small modification to Ground Combat mechanics
Mothball 5.14
Crew grades
Reserve Mineral Levels
New race Generation?
How Strange r the Steve's Evil Mind? read..
Planetary raid like in Starship Troopers
Ammo Management tab for Ship Window
Buoy Mechanics
How to make a multiplayer game?
Creation of New Species though Genetic Modification
Themes
Selecting Real Stars Systems for Exploration
It appears that you have not registered with
Aurora 4x
. To register, please click here...