View full version: Mechanics
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  1. New Create Game Window
  2. v4.1 'Big' changes in a relatively friendly looking list
  3. Minor Changes for v4.1
  4. Automated Point Defence Modes for Missile Fire Controls
  5. new guys question
  6. Recent Forum Changes
  7. Replacement of Tech Scanning in v4.1
  8. TF assignments
  9. Mass Drivers
  10. Partially Constructed Jump Gates
  11. Weapon System Descriptions
  12. Should Sensors Get Tech Information?
  13. Update to Maintenance for Ships in Shipyards
  14. Missiles
  15. Additional Commercial Changes and Maintenance Simplification
  16. Detection!
  17. Flag Bridge Question
  18. Alien Contact
  19. Changes to Freighters, Colony Ships and Shipyards
  20. Aurora Thoughts
  21. Check this:) Newtonian simulation
  22. Fires and Magazine Explosions
  23. Miscellaneous changes for v4.0
  24. Computer-controlled Empires
  25. Civilian Transponders
  26. no jumpships
  27. Fighters and Gauss Cannons
  28. Tactical Intelligence
  29. Precursor Tech
  30. System Security Ratings
  31. Sensor Buoys and Mines
  32. Dropping off teams question
  33. Point defense calculation
  34. Aurora PD Targeting
  35. Beam Fire Control Tracking Speed
  36. Finding alien races
  37. Low Tech Races
  38. Refits
  39. Maintenance Modules
  40. Survey mechanics
  41. Jump Engine mechanics
  42. Planetary sensors
  43. Better Intelligence for Automated Anti-missile Defences
  44. non player race AI
  45. Ship and Fleet Transfer
  46. Orbital Shipyards
  47. Box Missile Launchers
  48. Home Systems
  49. Empire Visability
  50. Setting Large Populations as Civilian Colonist Destinations