View full version: Mechanics
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  1. Commercial Jump Drive
  2. Change to Jump Point Survey
  3. An NPR overwhelmming me..v much:)
  4. Changes for v4.3
  5. Update on Rewrite and Musings on Sub-pulses
  6. Anti-Missile combat questions
  7. Size of Commercial Ships / Civilian Contracts
  8. New Create Game Window
  9. v4.1 'Big' changes in a relatively friendly looking list
  10. Minor Changes for v4.1
  11. Automated Point Defence Modes for Missile Fire Controls
  12. new guys question
  13. Recent Forum Changes
  14. Replacement of Tech Scanning in v4.1
  15. TF assignments
  16. Mass Drivers
  17. Partially Constructed Jump Gates
  18. Weapon System Descriptions
  19. Should Sensors Get Tech Information?
  20. Update to Maintenance for Ships in Shipyards
  21. Missiles
  22. Additional Commercial Changes and Maintenance Simplification
  23. Detection!
  24. Flag Bridge Question
  25. Alien Contact
  26. Changes to Freighters, Colony Ships and Shipyards
  27. Aurora Thoughts
  28. Check this:) Newtonian simulation
  29. Fires and Magazine Explosions
  30. Miscellaneous changes for v4.0
  31. Computer-controlled Empires
  32. Civilian Transponders
  33. no jumpships
  34. Fighters and Gauss Cannons
  35. Tactical Intelligence
  36. Precursor Tech
  37. System Security Ratings
  38. Sensor Buoys and Mines
  39. Dropping off teams question
  40. Point defense calculation
  41. Aurora PD Targeting
  42. Beam Fire Control Tracking Speed
  43. Finding alien races
  44. Low Tech Races
  45. Refits
  46. Maintenance Modules
  47. Survey mechanics
  48. Jump Engine mechanics
  49. Planetary sensors
  50. Better Intelligence for Automated Anti-missile Defences