View full version: Mechanics
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  1. Minor Changes for v4.1
  2. Automated Point Defence Modes for Missile Fire Controls
  3. new guys question
  4. Recent Forum Changes
  5. Replacement of Tech Scanning in v4.1
  6. TF assignments
  7. Mass Drivers
  8. Partially Constructed Jump Gates
  9. Weapon System Descriptions
  10. Should Sensors Get Tech Information?
  11. Update to Maintenance for Ships in Shipyards
  12. Missiles
  13. Additional Commercial Changes and Maintenance Simplification
  14. Detection!
  15. Flag Bridge Question
  16. Alien Contact
  17. Changes to Freighters, Colony Ships and Shipyards
  18. Aurora Thoughts
  19. Check this:) Newtonian simulation
  20. Fires and Magazine Explosions
  21. Miscellaneous changes for v4.0
  22. Computer-controlled Empires
  23. Civilian Transponders
  24. no jumpships
  25. Fighters and Gauss Cannons
  26. Tactical Intelligence
  27. Precursor Tech
  28. System Security Ratings
  29. Sensor Buoys and Mines
  30. Dropping off teams question
  31. Point defense calculation
  32. Aurora PD Targeting
  33. Beam Fire Control Tracking Speed
  34. Finding alien races
  35. Low Tech Races
  36. Refits
  37. Maintenance Modules
  38. Survey mechanics
  39. Jump Engine mechanics
  40. Planetary sensors
  41. Better Intelligence for Automated Anti-missile Defences
  42. non player race AI
  43. Ship and Fleet Transfer
  44. Orbital Shipyards
  45. Box Missile Launchers
  46. Home Systems
  47. Empire Visability
  48. Setting Large Populations as Civilian Colonist Destinations
  49. Changes to Selection of Civilian Ship Classes
  50. Tech Compare Window