View full version: Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 »
  1. new guys question
  2. Recent Forum Changes
  3. Replacement of Tech Scanning in v4.1
  4. TF assignments
  5. Mass Drivers
  6. Partially Constructed Jump Gates
  7. Weapon System Descriptions
  8. Should Sensors Get Tech Information?
  9. Update to Maintenance for Ships in Shipyards
  10. Missiles
  11. Additional Commercial Changes and Maintenance Simplification
  12. Detection!
  13. Flag Bridge Question
  14. Alien Contact
  15. Changes to Freighters, Colony Ships and Shipyards
  16. Aurora Thoughts
  17. Check this:) Newtonian simulation
  18. Fires and Magazine Explosions
  19. Miscellaneous changes for v4.0
  20. Computer-controlled Empires
  21. Civilian Transponders
  22. no jumpships
  23. Fighters and Gauss Cannons
  24. Tactical Intelligence
  25. Precursor Tech
  26. System Security Ratings
  27. Sensor Buoys and Mines
  28. Dropping off teams question
  29. Point defense calculation
  30. Aurora PD Targeting
  31. Beam Fire Control Tracking Speed
  32. Finding alien races
  33. Low Tech Races
  34. Refits
  35. Maintenance Modules
  36. Survey mechanics
  37. Jump Engine mechanics
  38. Planetary sensors
  39. Better Intelligence for Automated Anti-missile Defences
  40. non player race AI
  41. Ship and Fleet Transfer
  42. Orbital Shipyards
  43. Box Missile Launchers
  44. Home Systems
  45. Empire Visability
  46. Setting Large Populations as Civilian Colonist Destinations
  47. Changes to Selection of Civilian Ship Classes
  48. Tech Compare Window
  49. Shutting Down Sections of Industry
  50. SM Message about alien fleets/colonies