View full version: Mechanics
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  1. GUs in terms of starship crew?
  2. Jump Gates
  3. Fixed the slowdowns, atleast 70% faster
  4. Misstake with space time bubble
  5. Galaxy Map: Fleet Maintenance
  6. Mainenance
  7. Change Log for v7.2 Discussion
  8. Population not actually growing by the listed growth%?
  9. Comet movement
  10. A clarification request for Shock Damage
  11. Orbital Bombardment for Fun and Profit
  12. How to have two different empires open on different screens
  13. VB6 Damage allocation for sequential hits
  14. System Questions
  15. Providing research
  16. Bridge Officers
  17. Moving troops between modules
  18. What's the cargo cost of ship components?
  19. Question about multi-faction set-up
  20. Fighter Speed Limit?
  21. NPR ground units from nowhere
  22. Issue with Maintenance Module?
  23. Task Force Survey Officer
  24. Question about missile armor.
  25. Aurora missiles don't need warheads
  26. Advanced Lasers Question
  27. Fuel Modules
  28. how to keep npr using naval yard to build military ships
  29. Agility kills missile doctrines?
  30. Rescuing crews in life pods
  31. Recrewing of fighters and how low-crew state works
  32. Problems with boarding neutral vessels.
  33. Missiles and fire control issues
  34. Missiles and wormhole assaults
  35. Invasion?
  36. rotating crew
  37. Warning: cryo berths can't be used as flight crew berths.
  38. War Reparations Formula
  39. What's the formula for secondary explosion strength for engines?
  40. Diplomacy mechanic on shared planets question
  41. Population surrender mechanics
  42. Recovering Fired (and unexploded) missiles.
  43. Population Consumption
  44. CIWS on PDCs
  45. Đ¢hat before ? 7.2 or C# ?
  46. Paying build cost and minerals
  47. AI targeting
  48. Small galaxies
  49. Terraforming installations vs modules
  50. Colony Cost for Asteroids