View full version: Mechanics
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  1. RE: Generating a duplicate system?
  2. RE: Function of Spare Berths.
  3. Medals question
  4. RE: Railguns on PDCs
  5. RE: Bridge Mechanics
  6. GUs in terms of starship crew?
  7. Jump Gates
  8. Fixed the slowdowns, atleast 70% faster
  9. Misstake with space time bubble
  10. Galaxy Map: Fleet Maintenance
  11. Mainenance
  12. Change Log for v7.2 Discussion
  13. Population not actually growing by the listed growth%?
  14. Comet movement
  15. A clarification request for Shock Damage
  16. Orbital Bombardment for Fun and Profit
  17. How to have two different empires open on different screens
  18. VB6 Damage allocation for sequential hits
  19. System Questions
  20. Providing research
  21. Bridge Officers
  22. Moving troops between modules
  23. What's the cargo cost of ship components?
  24. Question about multi-faction set-up
  25. Fighter Speed Limit?
  26. NPR ground units from nowhere
  27. Issue with Maintenance Module?
  28. Task Force Survey Officer
  29. Question about missile armor.
  30. Aurora missiles don't need warheads
  31. Advanced Lasers Question
  32. Fuel Modules
  33. how to keep npr using naval yard to build military ships
  34. Agility kills missile doctrines?
  35. Rescuing crews in life pods
  36. Recrewing of fighters and how low-crew state works
  37. Problems with boarding neutral vessels.
  38. Missiles and fire control issues
  39. Missiles and wormhole assaults
  40. Invasion?
  41. rotating crew
  42. Warning: cryo berths can't be used as flight crew berths.
  43. War Reparations Formula
  44. What's the formula for secondary explosion strength for engines?
  45. Diplomacy mechanic on shared planets question
  46. Population surrender mechanics
  47. Recovering Fired (and unexploded) missiles.
  48. Population Consumption
  49. CIWS on PDCs
  50. Đ¢hat before ? 7.2 or C# ?