Aurora 4x
»
VB6 Aurora
» VB6 Mechanics
View full version:
VB6 Mechanics
«
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
»
Using civilians to transport teams?
Ship surrender?
Five days increasment checks bit unfair?
Diplomacy Teams
Maintenance module
Shipyard damage mechanics
Ramming attacks
Open sourcing aurora
"Nationalizing" civilian mining colonies?
A question with the sequence of play.
geology teams
Task Force and survey ships
Black Holes in v5.50
Changing Titan's base temperature.
Change for v5.50
Mineral reserves/mining maintenence
Staff Officers
Can't build ships.
Taxation Question
Crew Numbers
What determines if a NPR is hostile on first contact?
Atmospheric pressures affecting colonists.
Version 3.1 Ruins Question
Defense stations at Jump Points
Loading units with missiles
Pre T-N colonizing
Firing missiles at a way-point
Maintenance
freighter orders for transporting automated mines
One planet war
Missiles, Fire Controls and Multiple Targets
PDC repair
Laser and Missile Reload
New Carrier orders for v5.30
Conquering a Population
Ships with no life support
How to put Water on planets?
Does anybody know the exact formula for population growth?
Do generated NPRs ever start with colonies outside their home system?
A few questions about precursors
Unseen Interrupts
GeoTeam
Starting tech question
surverys
Orbital Habitats
Sorium for all....
Change Log for v5.40 Discussion
Change Log for v5.42
Thermal Sensors
Creating Sectors
It appears that you have not registered with
Aurora 4x
. To register, please click here...