View full version: The Academy
  1. maintenance for commercial ships
  2. Downloaded tech
  3. Aurora Succession Game: The Gold Rush
  4. Civilian Mining
  5. How do tugs work?
  6. assigning civilian administrators and building ships
  7. Strange overhaul problem
  8. Shipyard TG
  9. Colony happiness and unrest
  10. PD ships not engaging
  11. Transporting engineering brigades
  12. Over-surveying?
  13. Ground combat vs. Precursors
  14. Military Ship Design
  15. Slaughter in my first battle - help me figure out what went wrong?
  16. Help with missile design
  17. Multi-Nations Earth Start related questions.
  18. Effects of mineral shortages
  19. Do NPRs salvage ships?
  20. Towing?
  21. Moving missiles
  22. A pile of noob questions
  23. How is final fire computed?
  24. SM create conventional starting conditions?
  25. Task Forces
  26. What a "picket (Speed 1km/s)" command does?
  27. Moving troops
  28. Tips for orbital fighter bases
  29. luxury freighter
  30. CIWS range vs size.
  31. Confusion with sending installations & specialised planets
  32. Why do my fighters explode?
  33. What do specific gases do?
  34. Stupid grunts
  35. Thinking about starting - wait for 5.7?
  36. Ancient Artifacts trade good
  37. Empty Galaxy
  38. questions about fighters (old "how crew requirement is calculated?")
  39. Identification of spoiler races
  40. Identifying the correct system to time bubble
  41. Repairing Armor
  42. Help with mineral distribution for colonies
  43. Newbie question: What is hyperdrive?
  44. Automated mine limits?
  45. New player questions
  46. Best way to organize a survey fleet?
  47. Top Tech Tips for newbies?
  48. Should I continue this game?
  49. Infrastructure as trade good?
  50. Redirect or Self-destruct Missile Salvos