Aurora 4x
»
New Players
» The Academy
View full version:
The Academy
«
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
»
function of the differents ground units
Galaxy sizes
Wormholes
Civillian harvesters
New Peaceful Player. Possible?
Several newbie questions...
Galaxy Maps
Help with a few things needed
Fuel Efficiency and Engine Sizes
Creating a New Campaign
Tugging through a jump point
Captured POW
PDC Weaponary
Problems with unrest
Crew Quarters
Unload from Combat Module back into Troop Transport Module?
Communication Troubles
Cargo Unloading
[SOLVED] Purpose of Surplus Modules?
Game pacing / milestones
Banning jump points
Reviewing Designs
Civilians are committing suicide in a pirate-controlled system
[temporarily unsolved] Missile Design
Assigning TG to a new TF
Registration Bug ?
Three sorium / fuel (refining) related questions
Did I order a planetary bombardment?
Are Slaves and Weapons still used trade goods?
Military help
[SOLVED] Installation Weights?
[SOLVED] Transport Question
[SOLVED] Mine production problem
How do I organize my ground units?
[SOLVED] How to explore Ruins
tug justification
GM'ing a game?
The (bigger and bigger) drop colonists bug
Shipping lines not building the new engines
space tractor trains.
Research
New Civilian Mining Colonies
Can I transfer minerals between 2 ships
How to TG train small combat crafts?
Repairing fighters?
Keeping conquered aliens alive
Salvagers and industrial leaders!
Capturing ships
System map minimizes during turns
Simulating a "save" function
It appears that you have not registered with
Aurora 4x
. To register, please click here...