View full version: The Academy
  1. function of the differents ground units
  2. Galaxy sizes
  3. Wormholes
  4. Civillian harvesters
  5. New Peaceful Player. Possible?
  6. Several newbie questions...
  7. Galaxy Maps
  8. Help with a few things needed
  9. Fuel Efficiency and Engine Sizes
  10. Creating a New Campaign
  11. Tugging through a jump point
  12. Captured POW
  13. PDC Weaponary
  14. Problems with unrest
  15. Crew Quarters
  16. Unload from Combat Module back into Troop Transport Module?
  17. Communication Troubles
  18. Cargo Unloading
  19. [SOLVED] Purpose of Surplus Modules?
  20. Game pacing / milestones
  21. Banning jump points
  22. Reviewing Designs
  23. Civilians are committing suicide in a pirate-controlled system
  24. [temporarily unsolved] Missile Design
  25. Assigning TG to a new TF
  26. Registration Bug ?
  27. Three sorium / fuel (refining) related questions
  28. Did I order a planetary bombardment?
  29. Are Slaves and Weapons still used trade goods?
  30. Military help
  31. [SOLVED] Installation Weights?
  32. [SOLVED] Transport Question
  33. [SOLVED] Mine production problem
  34. How do I organize my ground units?
  35. [SOLVED] How to explore Ruins
  36. tug justification
  37. GM'ing a game?
  38. The (bigger and bigger) drop colonists bug
  39. Shipping lines not building the new engines
  40. space tractor trains.
  41. Research
  42. New Civilian Mining Colonies
  43. Can I transfer minerals between 2 ships
  44. How to TG train small combat crafts?
  45. Repairing fighters?
  46. Keeping conquered aliens alive
  47. Salvagers and industrial leaders!
  48. Capturing ships
  49. System map minimizes during turns
  50. Simulating a "save" function