View full version: The Academy
  1. Galactic map problems
  2. Guideline to industry expansion
  3. Game creation questions
  4. Difference between Comm and Mil Designs
  5. Super slowdown for six game months?
  6. Fighter strike active sensors & fire control
  7. General Pacing in the early game
  8. Home System Patrol Vessel
  9. Two-stage missiles and separation range
  10. Conversion of CI to ... ? and Infrastructure.
  11. Making a starting system RANDOM ?
  12. PDC scrap
  13. Is there a way to make own ships appear as hostile?
  14. Surveillance Drones and NPR reactions.
  15. Exploring with Efficiency
  16. I have a question about How to unload fuel
  17. Effective early military suggestions.
  18. Shipyards/Fast OB Creation Question
  19. Averting a worker shortage crisis
  20. All things taking forever to build.
  21. Primitive NPR
  22. NPR/NPR relations
  23. Can't get out of 5 sec increments
  24. Quick Question on resupply
  25. Civilian fleets aren't doing their jobs
  26. Recuding NPR events
  27. Event messages on the system map
  28. PPV, Ground troops & unrest
  29. Prefab PDC
  30. Confused about railguns
  31. Orbital shipyards?
  32. Spaceship Naming System
  33. Creating a new task force (not task group)
  34. Geosurvey "completed" infoscreen
  35. Cannot move carriers with overhauling parasites, parasites stay in overhaul
  36. Any use for Partilce Beams?
  37. Load colliers
  38. Creating a new empire and commander theme
  39. Some questions about basics
  40. Build ships without retooling shipyard
  41. A Xenology question
  42. Ground Invasion and missile defence help needed
  43. Missile warfare doctrine
  44. Passive Sensors on Commercial ships
  45. Why can't I target the enemy?
  46. civilian sensors
  47. Detailed info on NPR?
  48. Clarifying some aspects of gameplay
  49. Mineral transport
  50. 5 day intervals go through, 30 day intervals do not. Why is this?