View full version: The Academy
  1. Ship launched without engine
  2. How long does turn generation usually take?
  3. commercial engines
  4. Morale for non combat/survey ships
  5. Jump Gate Deconstruction/Destruction
  6. Military ships traveling sub-max?
  7. Rescued crew question?
  8. Sensor question?
  9. Civ shipping
  10. [Request] Flowchart for new players.
  11. Effects of morale
  12. Unable to get newly designed geo survey ship to depart shipyard.
  13. Creating New Task Forces
  14. Fighter Engines?
  15. diplomacy question
  16. Increasing size of shipyards
  17. Towing shipyards
  18. Flag Bridge
  19. Auto assign naval officers?
  20. Tech tree for 6.10?
  21. buying from civilians
  22. How far can a ship travel?
  23. how stop auto turns?
  24. Getting rid of buoys?
  25. Changes to leaders in 6.10?
  26. Do PDCs make maintenance checks?
  27. Sensor ranges and rsolution
  28. More NPRs
  29. What's good assault technique?
  30. Classes and Ship Building
  31. Jump gates and NPRs
  32. TF Training: Help!
  33. Deliveries
  34. Orbital Habitat Construction
  35. Jump gate skill
  36. Noob fighters and morale
  37. Unable to create commercial engine
  38. Noob spec questions
  39. How to build a missile ship walkthrough of sorts - draft
  40. Those rotten...
  41. Noob colonizing question
  42. The effects of transit
  43. Mass Driver Questions
  44. Maintain separation
  45. Research LAb
  46. Game slowdown
  47. Mine target acquisition
  48. Fighter bases PDC Anchoring
  49. Defense Bases under the new Morale/Shore Leave rules
  50. Shore leave orders?