View full version: The Academy
  1. How long does turn generation usually take?
  2. commercial engines
  3. Morale for non combat/survey ships
  4. Jump Gate Deconstruction/Destruction
  5. Military ships traveling sub-max?
  6. Rescued crew question?
  7. Sensor question?
  8. Civ shipping
  9. [Request] Flowchart for new players.
  10. Effects of morale
  11. Unable to get newly designed geo survey ship to depart shipyard.
  12. Creating New Task Forces
  13. Fighter Engines?
  14. diplomacy question
  15. Increasing size of shipyards
  16. Towing shipyards
  17. Flag Bridge
  18. Auto assign naval officers?
  19. Tech tree for 6.10?
  20. buying from civilians
  21. How far can a ship travel?
  22. how stop auto turns?
  23. Getting rid of buoys?
  24. Changes to leaders in 6.10?
  25. Do PDCs make maintenance checks?
  26. Sensor ranges and rsolution
  27. More NPRs
  28. What's good assault technique?
  29. Classes and Ship Building
  30. Jump gates and NPRs
  31. TF Training: Help!
  32. Deliveries
  33. Orbital Habitat Construction
  34. Jump gate skill
  35. Noob fighters and morale
  36. Unable to create commercial engine
  37. Noob spec questions
  38. How to build a missile ship walkthrough of sorts - draft
  39. Those rotten...
  40. Noob colonizing question
  41. The effects of transit
  42. Mass Driver Questions
  43. Maintain separation
  44. Research LAb
  45. Game slowdown
  46. Mine target acquisition
  47. Fighter bases PDC Anchoring
  48. Defense Bases under the new Morale/Shore Leave rules
  49. Shore leave orders?
  50. Civilian Contracts, failed to load installation...