View full version: The Academy
  1. Engine Power and speed
  2. Ship not completing?
  3. Managing shipyards
  4. Having a pickle with separation ranges and geo-sensors
  5. A few questions
  6. Escaping a duranium crunch
  7. global geological info question
  8. maintenance for commercial ships
  9. Downloaded tech
  10. Aurora Succession Game: The Gold Rush
  11. Civilian Mining
  12. How do tugs work?
  13. assigning civilian administrators and building ships
  14. Strange overhaul problem
  15. Shipyard TG
  16. Colony happiness and unrest
  17. PD ships not engaging
  18. Transporting engineering brigades
  19. Over-surveying?
  20. Ground combat vs. Precursors
  21. Military Ship Design
  22. Slaughter in my first battle - help me figure out what went wrong?
  23. Help with missile design
  24. Multi-Nations Earth Start related questions.
  25. Effects of mineral shortages
  26. Do NPRs salvage ships?
  27. Towing?
  28. Moving missiles
  29. A pile of noob questions
  30. How is final fire computed?
  31. SM create conventional starting conditions?
  32. Task Forces
  33. What a "picket (Speed 1km/s)" command does?
  34. Moving troops
  35. Tips for orbital fighter bases
  36. luxury freighter
  37. CIWS range vs size.
  38. Confusion with sending installations & specialised planets
  39. Why do my fighters explode?
  40. What do specific gases do?
  41. Stupid grunts
  42. Thinking about starting - wait for 5.7?
  43. Ancient Artifacts trade good
  44. Empty Galaxy
  45. questions about fighters (old "how crew requirement is calculated?")
  46. Identification of spoiler races
  47. Identifying the correct system to time bubble
  48. Repairing Armor
  49. Help with mineral distribution for colonies
  50. Newbie question: What is hyperdrive?