View full version: The Academy
  1. What do specific gases do?
  2. Stupid grunts
  3. Thinking about starting - wait for 5.7?
  4. Ancient Artifacts trade good
  5. Empty Galaxy
  6. questions about fighters (old "how crew requirement is calculated?")
  7. Identification of spoiler races
  8. Identifying the correct system to time bubble
  9. Repairing Armor
  10. Help with mineral distribution for colonies
  11. Newbie question: What is hyperdrive?
  12. Automated mine limits?
  13. New player questions
  14. Best way to organize a survey fleet?
  15. Top Tech Tips for newbies?
  16. Should I continue this game?
  17. Infrastructure as trade good?
  18. Redirect or Self-destruct Missile Salvos
  19. Ground units
  20. Colonies after ground combat
  21. Galaxy map question
  22. Music doesn't work
  23. Space-time bubbles
  24. Damage control/repairs without engineering sections?
  25. Event log text file
  26. Passive thermal detection of missiles
  27. enemy in system
  28. A few simple questions.
  29. Danger Close - Boarding under fire (also Engineering Brigades)
  30. Annoying interrupts
  31. Mine Deployment Via Drone issue
  32. Beginner war questions
  33. Beginner questions
  34. Officer Holder
  35. Active Sensor Design tutorial
  36. Godd fiction story to learn from?
  37. Hitting the sun
  38. NPR Tech level on conventional start? Or . . . something?
  39. Firecontrols and targets
  40. Targetting ship design to specific rank of officer
  41. How large is my shortfall of minerals?
  42. Restricting civilian traffic
  43. Neutral NPRs?
  44. Wimps!
  45. 1 Day Increments Broken?
  46. LP Jump Problems
  47. How I Multifaction start?
  48. Do civilians build jump-capable ships?
  49. Damage Control - Question on how fast it repairs
  50. Game Slowdown / Black Holes