View full version: The Academy
  1. Four months of one-day turns
  2. Getting back in the Saddle with questions
  3. More dumb questions
  4. Improving the civilian shipping lines
  5. Extra-Galatic Invaders messing with time increments
  6. I don't understand what Task Force Training does
  7. Would you like to buy a crappy PDC? (How do I junk a PDC?)
  8. Adding Leaders
  9. How do you load missiles into a ship?
  10. Ships and insufficient maint supplies.
  11. Help with fuel transfer
  12. getting fuel and maintenance supplies to a colony
  13. asteroid mining
  14. Weight of LTA & LTI
  15. New game, time increments immediately restricted to 60 seconds
  16. Drones?
  17. Civvies ignoring nebula
  18. Accidentally overwrote files during installation
  19. Projected Usage
  20. Mineral packet/mass driver bug
  21. Compacting the Database?
  22. Setting up a new campaign
  23. Fleet Refuses to fire.
  24. Starting RP Value...missing?
  25. Flying missile base.
  26. Need a bit more help after the Tutorials - Actually colonizing another planet?
  27. Unassign bulk
  28. Jump Module
  29. Civilians are idiots.
  30. mars unrest due to lack of protection
  31. Divisions are Divine and Task Forces are Funky
  32. Raise Shields, ye skurvy sea dogs!
  33. Costs to Overhaul
  34. Where thou art is steve wind the programmer
  35. Engineering Regiments and Leaders with Xeno skill
  36. Orbital bases?
  37. Using CIWS instead of designated point defense ships
  38. Scrapping PDC's
  39. Civilian Shipping and LP points
  40. What's going on with the time increments?
  41. Is there a way to keep "use race colours" ticked?
  42. Missles?
  43. Tractoring ships with no fuel
  44. Unassigned Fighters
  45. Can somebody point me to an explanation on how to train a TG?
  46. Is it possible to edit offciers in sm mode ?
  47. Eligible additional classes?
  48. Genetically Modified Races
  49. Damage allocation to already damaged armour.
  50. God damned self-guided missiles do not guiding at all!