View full version: The Academy
  1. Communication Troubles
  2. Cargo Unloading
  3. [SOLVED] Purpose of Surplus Modules?
  4. Game pacing / milestones
  5. Banning jump points
  6. Reviewing Designs
  7. Civilians are committing suicide in a pirate-controlled system
  8. [temporarily unsolved] Missile Design
  9. Assigning TG to a new TF
  10. Registration Bug ?
  11. Three sorium / fuel (refining) related questions
  12. Did I order a planetary bombardment?
  13. Are Slaves and Weapons still used trade goods?
  14. Military help
  15. [SOLVED] Installation Weights?
  16. [SOLVED] Transport Question
  17. [SOLVED] Mine production problem
  18. How do I organize my ground units?
  19. [SOLVED] How to explore Ruins
  20. tug justification
  21. GM'ing a game?
  22. The (bigger and bigger) drop colonists bug
  23. Shipping lines not building the new engines
  24. space tractor trains.
  25. Research
  26. New Civilian Mining Colonies
  27. Can I transfer minerals between 2 ships
  28. How to TG train small combat crafts?
  29. Repairing fighters?
  30. Keeping conquered aliens alive
  31. Salvagers and industrial leaders!
  32. Capturing ships
  33. System map minimizes during turns
  34. Simulating a "save" function
  35. Requesting ease of fleet micro and exploration tips.
  36. Incoprorating found components
  37. multiple ruins question
  38. Disassembling components for tech points
  39. Ground units disappear on map but not in HQ list?
  40. Commander logistics bonus
  41. "Move to Sorium Site at Uranus"
  42. Filtering and pausing
  43. Troop Transport / combat drop
  44. Intelligence gathering
  45. Transfering racial techs / items between empires
  46. Transferring tech gains between planets
  47. Missile Engines?
  48. How to make fighters in 6.x?
  49. wierd pre-assigned build queues
  50. synchronous fire