View full version: The Academy
  1. Problems with unrest
  2. Crew Quarters
  3. Unload from Combat Module back into Troop Transport Module?
  4. Communication Troubles
  5. Cargo Unloading
  6. [SOLVED] Purpose of Surplus Modules?
  7. Game pacing / milestones
  8. Banning jump points
  9. Reviewing Designs
  10. Civilians are committing suicide in a pirate-controlled system
  11. [temporarily unsolved] Missile Design
  12. Assigning TG to a new TF
  13. Registration Bug ?
  14. Three sorium / fuel (refining) related questions
  15. Did I order a planetary bombardment?
  16. Are Slaves and Weapons still used trade goods?
  17. Military help
  18. [SOLVED] Installation Weights?
  19. [SOLVED] Transport Question
  20. [SOLVED] Mine production problem
  21. How do I organize my ground units?
  22. [SOLVED] How to explore Ruins
  23. tug justification
  24. GM'ing a game?
  25. The (bigger and bigger) drop colonists bug
  26. Shipping lines not building the new engines
  27. space tractor trains.
  28. Research
  29. New Civilian Mining Colonies
  30. Can I transfer minerals between 2 ships
  31. How to TG train small combat crafts?
  32. Repairing fighters?
  33. Keeping conquered aliens alive
  34. Salvagers and industrial leaders!
  35. Capturing ships
  36. System map minimizes during turns
  37. Simulating a "save" function
  38. Requesting ease of fleet micro and exploration tips.
  39. Incoprorating found components
  40. multiple ruins question
  41. Disassembling components for tech points
  42. Ground units disappear on map but not in HQ list?
  43. Commander logistics bonus
  44. "Move to Sorium Site at Uranus"
  45. Filtering and pausing
  46. Troop Transport / combat drop
  47. Intelligence gathering
  48. Transfering racial techs / items between empires
  49. Transferring tech gains between planets
  50. Missile Engines?