View full version: The Academy
  1. The (bigger and bigger) drop colonists bug
  2. Shipping lines not building the new engines
  3. space tractor trains.
  4. Research
  5. New Civilian Mining Colonies
  6. Can I transfer minerals between 2 ships
  7. How to TG train small combat crafts?
  8. Repairing fighters?
  9. Keeping conquered aliens alive
  10. Salvagers and industrial leaders!
  11. Capturing ships
  12. System map minimizes during turns
  13. Simulating a "save" function
  14. Requesting ease of fleet micro and exploration tips.
  15. Incoprorating found components
  16. multiple ruins question
  17. Disassembling components for tech points
  18. Ground units disappear on map but not in HQ list?
  19. Commander logistics bonus
  20. "Move to Sorium Site at Uranus"
  21. Filtering and pausing
  22. Troop Transport / combat drop
  23. Intelligence gathering
  24. Transfering racial techs / items between empires
  25. Transferring tech gains between planets
  26. Missile Engines?
  27. How to make fighters in 6.x?
  28. wierd pre-assigned build queues
  29. synchronous fire
  30. Commercial ships and crew comfort
  31. Autofire suggestion
  32. Siemens-Grumman-Boeing etc.
  33. Civilian ships deletion? / Replacement battalion ?
  34. Fighter maintenance
  35. Error 6 overflow
  36. Missile init 405
  37. Is crew training also used in defence?
  38. How to make sure colonists dont die.
  39. NPR cheating
  40. Ship class compatibility
  41. Re: Official v6.30 Bugs thread
  42. Commercial jump engine transit
  43. Civilian ships and systems
  44. weird: armor damage / thermal detect range
  45. skills I don't get
  46. NPR ships dead in space - options
  47. Hyper Drive
  48. Jump engine mechanics
  49. Interest in pickets?
  50. Ruin discovery and (exploding) mines