View full version: The Academy
  1. Requesting ease of fleet micro and exploration tips.
  2. Incoprorating found components
  3. multiple ruins question
  4. Disassembling components for tech points
  5. Ground units disappear on map but not in HQ list?
  6. Commander logistics bonus
  7. "Move to Sorium Site at Uranus"
  8. Filtering and pausing
  9. Troop Transport / combat drop
  10. Intelligence gathering
  11. Transfering racial techs / items between empires
  12. Transferring tech gains between planets
  13. Missile Engines?
  14. How to make fighters in 6.x?
  15. wierd pre-assigned build queues
  16. synchronous fire
  17. Commercial ships and crew comfort
  18. Autofire suggestion
  19. Siemens-Grumman-Boeing etc.
  20. Civilian ships deletion? / Replacement battalion ?
  21. Fighter maintenance
  22. Missile init 405
  23. Is crew training also used in defence?
  24. How to make sure colonists dont die.
  25. NPR cheating
  26. Ship class compatibility
  27. Re: Official v6.30 Bugs thread
  28. Commercial jump engine transit
  29. Civilian ships and systems
  30. weird: armor damage / thermal detect range
  31. skills I don't get
  32. NPR ships dead in space - options
  33. Hyper Drive
  34. Jump engine mechanics
  35. Interest in pickets?
  36. Ruin discovery and (exploding) mines
  37. Genic Manipulation & unrest
  38. Luna and Mercury terraforming
  39. Speeds and Game Styles
  40. Missile design - so f...... complicate
  41. diplomacy talking
  42. Crew training, what it exactly does?
  43. Civilian ships stuck
  44. Fuel stock set level
  45. Active Sensors/Missile Fire Controls
  46. Missile signature / Firing
  47. Shields
  48. Armored missiles
  49. Gravitational survey sensor
  50. Ideal game parameters?