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The Academy
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Incoprorating found components
multiple ruins question
Disassembling components for tech points
Ground units disappear on map but not in HQ list?
Commander logistics bonus
"Move to Sorium Site at Uranus"
Filtering and pausing
Troop Transport / combat drop
Intelligence gathering
Transfering racial techs / items between empires
Transferring tech gains between planets
Missile Engines?
How to make fighters in 6.x?
wierd pre-assigned build queues
synchronous fire
Commercial ships and crew comfort
Autofire suggestion
Siemens-Grumman-Boeing etc.
Civilian ships deletion? / Replacement battalion ?
Fighter maintenance
Missile init 405
Is crew training also used in defence?
How to make sure colonists dont die.
NPR cheating
Ship class compatibility
Re: Official v6.30 Bugs thread
Commercial jump engine transit
Civilian ships and systems
weird: armor damage / thermal detect range
skills I don't get
NPR ships dead in space - options
Hyper Drive
Jump engine mechanics
Interest in pickets?
Ruin discovery and (exploding) mines
Genic Manipulation & unrest
Luna and Mercury terraforming
Speeds and Game Styles
Missile design - so f...... complicate
diplomacy talking
Crew training, what it exactly does?
Civilian ships stuck
Fuel stock set level
Active Sensors/Missile Fire Controls
Missile signature / Firing
Shields
Armored missiles
Gravitational survey sensor
Ideal game parameters?
Mod rate vs ABR (average Build Rating)
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