View full version: The Academy
  1. Incoprorating found components
  2. multiple ruins question
  3. Disassembling components for tech points
  4. Ground units disappear on map but not in HQ list?
  5. Commander logistics bonus
  6. "Move to Sorium Site at Uranus"
  7. Filtering and pausing
  8. Troop Transport / combat drop
  9. Intelligence gathering
  10. Transfering racial techs / items between empires
  11. Transferring tech gains between planets
  12. Missile Engines?
  13. How to make fighters in 6.x?
  14. wierd pre-assigned build queues
  15. synchronous fire
  16. Commercial ships and crew comfort
  17. Autofire suggestion
  18. Siemens-Grumman-Boeing etc.
  19. Civilian ships deletion? / Replacement battalion ?
  20. Fighter maintenance
  21. Missile init 405
  22. Is crew training also used in defence?
  23. How to make sure colonists dont die.
  24. NPR cheating
  25. Ship class compatibility
  26. Re: Official v6.30 Bugs thread
  27. Commercial jump engine transit
  28. Civilian ships and systems
  29. weird: armor damage / thermal detect range
  30. skills I don't get
  31. NPR ships dead in space - options
  32. Hyper Drive
  33. Jump engine mechanics
  34. Interest in pickets?
  35. Ruin discovery and (exploding) mines
  36. Genic Manipulation & unrest
  37. Luna and Mercury terraforming
  38. Speeds and Game Styles
  39. Missile design - so f...... complicate
  40. diplomacy talking
  41. Crew training, what it exactly does?
  42. Civilian ships stuck
  43. Fuel stock set level
  44. Active Sensors/Missile Fire Controls
  45. Missile signature / Firing
  46. Shields
  47. Armored missiles
  48. Gravitational survey sensor
  49. Ideal game parameters?
  50. Mod rate vs ABR (average Build Rating)