View full version: The Academy
  1. Guided missiles
  2. Fighter allocation issues
  3. Geology specialists now capped at 60%
  4. JumpDrive-self only does size matters?
  5. Reducing a fleet's reliance on missiles.
  6. Why this jump failure ?
  7. Unrest
  8. Time step and Civilians
  9. Odd NPR Relations
  10. Mining & production statistics
  11. Fixing an errant NPR
  12. Moving space ports
  13. Load Mineral when XXX available order
  14. Black Hole Practicals
  15. Lagrange Point, NPR and Civies
  16. Wiping a NPR off the face of the universe?
  17. Terraforming Sol and Basic Terraforming calculations
  18. Posting images
  19. What's the interaction between greenhouse and anti-greenhouse?
  20. Error 5 invalid procedure call or argument
  21. Changing Race Names on the system Generation window
  22. Factories not giving Construction points on colony at all
  23. How do I create ground forces headquarters?
  24. Mass Drivers
  25. NPR Technology in designs?
  26. Box Launchers?
  27. Stupid Task Groups
  28. Overhaul
  29. Targeting Shipyards
  30. Unable to create a new class of ship.
  31. UI enhancement
  32. How do I get into laser range?
  33. Mineral Reports
  34. any workaround for the "error in execute orders" error ?
  35. TCS - invisible to passives?
  36. Galactic Map displaying incorrectly
  37. Getting some good fights?
  38. Target xxx is streaming fluid ?
  39. Civilian freighters with conventional engines -> upgrade?
  40. Ship/Shipyard size VS tech level, costs
  41. A question about sectors
  42. Civi Complexes
  43. Missile Defense
  44. not all ship commanders training
  45. Sector Command HQ
  46. Naval Officers
  47. Surveys
  48. It's not fair !!
  49. Stealth military base
  50. General Purpose Size 1 Missle