View full version: The Academy
  1. Jump Tenders
  2. Issues with auto assignments
  3. Unassigning a commander
  4. Help with NPR themes
  5. Influencing or setting inter-NPR relationships
  6. Does ship ECM reduce range of passive/active sensors on missiles?
  7. Commanders
  8. (NEWBIE PLAYER) Error Message
  9. Newbie question
  10. Conditional orders, non-parasites and parent fleets, what went wrong?
  11. Running them down...How?
  12. Shipping Lines
  13. Missile target hidding in hangar
  14. NPR visits
  15. Spacetime bubble: wiki says it's there, but I don't see it.
  16. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  17. Invading moon held by spoilers
  18. Missile initiative
  19. Interstellar Civilian Contracts?
  20. Damage of laser according to its callibre
  21. Scrapping in empty but retooling shipyard
  22. Load scientist into ship
  23. What are luxury liners good for?
  24. Twice about missile design screen
  25. Crew grade of commercial ships
  26. Geosurvey from unknown systems
  27. Using friendly jump tenders
  28. Max Tracking Time Bonus vs Missiles
  29. Jump drives on large carriers
  30. SMing of shipyard retooling
  31. Slow crew training
  32. POW's
  33. How do I create an alien start?
  34. Civilian Mining Complex and body types
  35. HELP (Or should I say Ndihmë)
  36. Survey location point cost
  37. Question regarding Missile Fire Controls.
  38. Maintenance Clock going up during overhaul
  39. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  40. Irrelevant research
  41. How to load missiles in conventional start PDCs?
  42. Is there a way to SM Jump Gates?
  43. Question about Alien installations
  44. Question: Automated Mine Delivery (Default Orders)
  45. Secondary star start
  46. What exactly do officers do?
  47. Population vs Wealth
  48. What exactly is Spacemaster for?
  49. Civilian contract help please
  50. What are your conventional start tech and industry priorities?