View full version: The Academy
  1. NPR strength at setup
  2. Finding spoilers
  3. Gauss cannons
  4. Advice on on-board missile sensors
  5. Mining Vessels
  6. RamDisk
  7. Error in MoveToCloseItem - error 9 subscript out of range
  8. how to add new themes?
  9. Tons of new player questions
  10. Infinity overhaul
  11. Can't find NPR
  12. question about box launchers
  13. Tugs, shore leave, comets
  14. Control of a large fleet (or just a bunch of fighters)
  15. How to fire individual missiles from multiple loaded tubes?
  16. Flight crew berths?
  17. Newbie questions: CIWS and missile sensors
  18. fleet doesn't refuel with own tankers
  19. Civilian Fuel Harvesters
  20. Wich Tutorial?
  21. Jump Tenders
  22. Issues with auto assignments
  23. Unassigning a commander
  24. Help with NPR themes
  25. Influencing or setting inter-NPR relationships
  26. Does ship ECM reduce range of passive/active sensors on missiles?
  27. Commanders
  28. (NEWBIE PLAYER) Error Message
  29. Newbie question
  30. Conditional orders, non-parasites and parent fleets, what went wrong?
  31. Running them down...How?
  32. Shipping Lines
  33. Missile target hidding in hangar
  34. NPR visits
  35. Spacetime bubble: wiki says it's there, but I don't see it.
  36. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  37. Invading moon held by spoilers
  38. Missile initiative
  39. Interstellar Civilian Contracts?
  40. Damage of laser according to its callibre
  41. Scrapping in empty but retooling shipyard
  42. Load scientist into ship
  43. What are luxury liners good for?
  44. Twice about missile design screen
  45. Crew grade of commercial ships
  46. Geosurvey from unknown systems
  47. Using friendly jump tenders
  48. Max Tracking Time Bonus vs Missiles
  49. Jump drives on large carriers
  50. SMing of shipyard retooling