View full version: The Academy
  1. Moving systems in galaxy view
  2. Out of Fuel Shortens Intervals
  3. Does Shipyard Repair action use stockpiled components?
  4. Turn off error reporting?
  5. Ground Units
  6. Increment length adjusted as a ship is within firing range
  7. Free fighter/pdc/ship refits
  8. How do I use GeoSensor Missiles? ... and other odd questions
  9. How do I get companies?
  10. Civilian shipping Sorium Harvesters
  11. Is anyone else having game-killing problems with turn increment slowdown?
  12. Action Packed NPR Bonanza
  13. Transit Failure with Jump Ship
  14. Game Time Not Advancing
  15. Why can't I shoot
  16. I want to kill them all!
  17. Commercial Passive Sensors
  18. A few noob questions
  19. Menu Problems
  20. Shipyards: Slips or Tonnage first?
  21. Fuel usage below Max Speed
  22. Minimizing CPU usage
  23. Performance Optimization.
  24. How to change view to another system?
  25. Questions about Damage Control
  26. compressed fuel storage system -- what pre-reqs?
  27. distant worlds new player question about scale in game
  28. Setting up a scenario (NPRs\AI)
  29. Save Game File Question
  30. Conventional Starts and Jump Gates
  31. F6 shows nothing (SM'd some ships in)
  32. Performance, recommended PC?
  33. Video Tutorials
  34. Missiles and Fire Controls
  35. So I captured some PoW's.
  36. How do I unload Sorium Harvesters
  37. Can I deliberately disable an engine?
  38. Unrest due to not providing protection
  39. Civilian ship lag?
  40. Non real starts with sun system
  41. Help creating a custom computer controlled opponent
  42. With the new Missile Engine system, I had questions about design.
  43. Missile detection range
  44. Is there a way to revover my Shipyard TG?
  45. Is there any way to stop my civilans from snatching up all my infrastructure?
  46. Regarding ship size/speed/Thermal signature and detection
  47. CIWS
  48. Slowed due to damage
  49. Time Advancement buttons with mis-matching increments
  50. Ground Force Officer Ranks