View full version: The Academy
  1. New game. Everybody dies from life support failure in every missile complex
  2. Radiation & warheads
  3. NPR starting size?
  4. Buying Minerals?
  5. Starting RP?
  6. Help with terraformer
  7. Combat tips (ship set-up)
  8. Closing off a system from automatic orders
  9. I need some help with Missile design/fire/controls
  10. Autoturn problem
  11. Enemy movement between starsystems
  12. Hydrospheres
  13. Task force training.
  14. Missiles flying AWAY from targets?
  15. PDC Terraforming?
  16. Speeding up the game and other questions
  17. Changing the Date
  18. NPR question
  19. Error 11 Problem
  20. Two-Stage Missile Confusion
  21. Moving systems in galaxy view
  22. Out of Fuel Shortens Intervals
  23. Does Shipyard Repair action use stockpiled components?
  24. Turn off error reporting?
  25. Ground Units
  26. Increment length adjusted as a ship is within firing range
  27. Free fighter/pdc/ship refits
  28. How do I use GeoSensor Missiles? ... and other odd questions
  29. How do I get companies?
  30. Civilian shipping Sorium Harvesters
  31. Is anyone else having game-killing problems with turn increment slowdown?
  32. Action Packed NPR Bonanza
  33. Transit Failure with Jump Ship
  34. Game Time Not Advancing
  35. Why can't I shoot
  36. I want to kill them all!
  37. Commercial Passive Sensors
  38. A few noob questions
  39. Menu Problems
  40. Shipyards: Slips or Tonnage first?
  41. Fuel usage below Max Speed
  42. Minimizing CPU usage
  43. Performance Optimization.
  44. How to change view to another system?
  45. Questions about Damage Control
  46. compressed fuel storage system -- what pre-reqs?
  47. distant worlds new player question about scale in game
  48. Setting up a scenario (NPRs\AI)
  49. Save Game File Question
  50. Conventional Starts and Jump Gates