View full version: The Academy
  1. reloading and refueling from carrier question
  2. Erm.. Help? (groundforces and colony vanished mysteriously)
  3. Armoured Fuel Bunkers, anyone have a use for um?
  4. Can someone tell me...
  5. Discrepancy when transferring scientist to other race
  6. conflicting intellicgence
  7. Is there any way to remove a colony from a location?
  8. Fighter Orders
  9. Are these a pair of decent PDC?
  10. New warhead researched, must I design new missiles?
  11. Some questions on Gauss cannons
  12. How to establish full communications
  13. Do jumpgates require minerals to build?
  14. Need a full missile explination
  15. activate transponder
  16. Some questions on PDCs
  17. Why does an active scanner have a passive component?
  18. Survey vessels and passive sensors
  19. Problem building fighters
  20. Luxury liners don't need cargo handling?
  21. No Sorium in gas giants
  22. question about geosurvey team
  23. Fighter Crews...
  24. What do these things do?
  25. Racial Training Level
  26. Salvager?
  27. Loading ordnances
  28. New player with some questions
  29. Some questions
  30. A small but annoying problem
  31. NPR Opponents
  32. Jump Point Survey Locations
  33. Finding new Solar Systems
  34. A useful Cloak Cruiser
  35. Fighter cockpits
  36. Will my design work?
  37. Freighter problem
  38. New armor and shipyards
  39. Ship size vs building time
  40. Back Up Your Save File, People
  41. Missile design and research
  42. Task Forces, Task Groups, and uses for same
  43. Combat practice
  44. How do normal games go? and other questions1)
  45. Blind Newbie AAR
  46. NPR Generation
  47. Some testing
  48. "safe" comets
  49. Medals, Design and Use?
  50. Jump gates versus Jump ships.