View full version: The Academy
  1. New warhead researched, must I design new missiles?
  2. Some questions on Gauss cannons
  3. How to establish full communications
  4. Do jumpgates require minerals to build?
  5. Need a full missile explination
  6. activate transponder
  7. Some questions on PDCs
  8. Why does an active scanner have a passive component?
  9. Survey vessels and passive sensors
  10. Problem building fighters
  11. Luxury liners don't need cargo handling?
  12. No Sorium in gas giants
  13. question about geosurvey team
  14. Fighter Crews...
  15. What do these things do?
  16. Racial Training Level
  17. Salvager?
  18. Loading ordnances
  19. New player with some questions
  20. Some questions
  21. A small but annoying problem
  22. NPR Opponents
  23. Jump Point Survey Locations
  24. Finding new Solar Systems
  25. A useful Cloak Cruiser
  26. Fighter cockpits
  27. Will my design work?
  28. Freighter problem
  29. New armor and shipyards
  30. Ship size vs building time
  31. Back Up Your Save File, People
  32. Missile design and research
  33. Task Forces, Task Groups, and uses for same
  34. Combat practice
  35. How do normal games go? and other questions1)
  36. Blind Newbie AAR
  37. NPR Generation
  38. Some testing
  39. "safe" comets
  40. Medals, Design and Use?
  41. Jump gates versus Jump ships.
  42. Tugs
  43. An idiot's guide to bringing Aurora up to date
  44. Absorption Shields
  45. Planetary numbers out of sequence?
  46. What the HECK is he doing?
  47. Assembling a PDC
  48. No more jump points!
  49. Trade Routes, how do you do it?
  50. greenhouse factor