View full version: The Academy
  1. Fighter Crews...
  2. What do these things do?
  3. Racial Training Level
  4. Salvager?
  5. Loading ordnances
  6. New player with some questions
  7. Some questions
  8. A small but annoying problem
  9. NPR Opponents
  10. Jump Point Survey Locations
  11. Finding new Solar Systems
  12. A useful Cloak Cruiser
  13. Fighter cockpits
  14. Will my design work?
  15. Freighter problem
  16. New armor and shipyards
  17. Ship size vs building time
  18. Back Up Your Save File, People
  19. Missile design and research
  20. Task Forces, Task Groups, and uses for same
  21. Combat practice
  22. How do normal games go? and other questions1)
  23. Blind Newbie AAR
  24. NPR Generation
  25. Some testing
  26. "safe" comets
  27. Medals, Design and Use?
  28. Jump gates versus Jump ships.
  29. Tugs
  30. An idiot's guide to bringing Aurora up to date
  31. Absorption Shields
  32. Planetary numbers out of sequence?
  33. What the HECK is he doing?
  34. Assembling a PDC
  35. No more jump points!
  36. Trade Routes, how do you do it?
  37. greenhouse factor
  38. Trans-Newtonian Start Economy and senors
  39. Scrapping Fighters?
  40. NPR Behaviour
  41. Missing Precursors
  42. Aurora and the blind newbie
  43. Do you get more scientists?
  44. Is There an Effective use to Beam Weapons?
  45. Research Strategies
  46. Turret
  47. Keeping Control!!!!
  48. A question about NPR trade and diplomacy
  49. My Newbie AAR
  50. Deleting an Empire