View full version: The Academy
  1. Expansion vs turtling
  2. Shipyard Expansion ETA formula
  3. Conquered Populations
  4. Constant Low Fuel Warning on PDC
  5. Launching AMM
  6. one way jumpgates
  7. Civies trying squadron jump
  8. Missing Ship
  9. commercial CIWS and the AI
  10. Xenoarcheology teams
  11. How to launch a scout drone
  12. Shipyards: expand then add slipway, or add slipway then expand?
  13. Deck Crew Bonus?
  14. Size of ship to jump engine efficiency?
  15. espionage, espionage teams, spy points - and a possible bug?
  16. Upgrade Components?
  17. Useful Links
  18. Searching for a specific mineral?
  19. Fighter-Bombers?
  20. Standard Transit bindness duration
  21. How do you replace crew casualties?
  22. Missile Design
  23. Just found the game..a couple of questions (and praise!)
  24. "free" sensors?
  25. Beam Fire Control Range
  26. What is the Pre-req for Ion engines?
  27. Explaining Aurora
  28. Task Force Training
  29. Yet another new player questions thread...
  30. Questions of the not quite capable.
  31. what is a minimum effective energy weapon PD set up
  32. Aurora Tech Manual
  33. Missile problem
  34. "failed to load mass driver"
  35. Usage of a sniper doctrine
  36. I need some help with ship designs
  37. silly exploit
  38. System Map Confusion. White Numbered Dots?
  39. ECCM and ECM, normal vs compact vs small craft
  40. Some error messages
  41. Multiple active sensors
  42. User Interface (UI) questions
  43. Create New class and ship name
  44. Do starting NPRs use the research points given at the start?
  45. ruins, "hostile robotic soldiers", and espionage
  46. Logistics, logistics, logistics....
  47. Source of new system maps?
  48. Removing starting NPRs?
  49. Boarding actions and GU strength
  50. Database size question