View full version: The Academy
  1. Too many civilian ships
  2. PDCs & fighter factories
  3. Multination same planet start?
  4. Retiring ship without deleting?
  5. Stopping civilian colony ships from going to a populated colony
  6. 4000 missiles?!
  7. Got my first Lt General (R4 ground)
  8. Renaming and claiming
  9. So... can you 'beat' this game?
  10. Can't build ship in shipyard!
  11. Couple of newby-ish questions
  12. Basic missile and missile system design in 6.21
  13. Conventional - Quick Tec Catch-up starts (how many research labs?)
  14. Do Sorium Harvesters work at Super Jovians?
  15. Xenology Team Working?
  16. tracking stations coverage
  17. Adding Wrecks from SM
  18. Questions on Ruins and their types
  19. Problems with missile fire control
  20. Can't find NPR
  21. AMM with Ion Drive
  22. any software to help draw the galaxy map?
  23. Task group listing question
  24. Loading woes
  25. Rescuing survivors
  26. My first Combat
  27. Automating resource transportation
  28. Naval Ship classes: their tonnage, and designations
  29. PDCs: Few and large, or small and many?
  30. Space Mastering
  31. Out of fuel
  32. Reading galactic map
  33. Skeleton Ship Designs/Dual Tooling
  34. Turrets and Barrels
  35. Add move button in fleet orders greyed out
  36. Shipping lines
  37. Ruins and NPRs
  38. Jump Mines for Dummies
  39. how do you gather intelligence?
  40. Interupted time increments.
  41. How fast do NPRs generally expand/explore?
  42. Civilian Gate Transit Interrupts
  43. Ground force organization question
  44. Cryogenic modules
  45. any way to "load all but # units"?
  46. Space Master
  47. question about worker shortages
  48. explain standard vs squad transits to me
  49. Can't load missiles from population
  50. Missile/Buoy/Mine Deletion Question