View full version: The Academy
  1. Installations and cargo space
  2. Do Xeno teams start work as soon as they touch down on the planet?
  3. Oops - self-made medals
  4. Repairing ships that are literally falling apart?
  5. Very slow battles
  6. Changing ordnance on ships
  7. Aliens Suck - In need of a better engine.
  8. Displaying sensor range
  9. Wrecks and Salvage and a Ruin question :D
  10. Do armed Orbital Habs require overhaul?
  11. task group and fleet organization
  12. Opinion needed on first colony location
  13. Geo team or Geo Teams ?
  14. Planetary Sensor Range?
  15. Impending Financial Apocalypse
  16. Worker Shortage
  17. question about mining and production
  18. Honorverse conversion
  19. Assembling PDC
  20. Ruins/Ancient Artifacts
  21. Removing Race Knowledge of star systems?
  22. Can't build 250t fighters
  23. Hint needed
  24. getting rid of troublesome ships
  25. Ship component: Maintenance Module
  26. Auto-fire, ships coming into range, and identical ships behaving differently
  27. Building captured ships
  28. How many missile launchers can a single FC manage?
  29. Fighter Roles
  30. Beginer questions
  31. partial lab problems
  32. Galaxy Creation
  33. Expansion vs turtling
  34. Shipyard Expansion ETA formula
  35. Conquered Populations
  36. Constant Low Fuel Warning on PDC
  37. Launching AMM
  38. one way jumpgates
  39. Civies trying squadron jump
  40. Missing Ship
  41. commercial CIWS and the AI
  42. Xenoarcheology teams
  43. How to launch a scout drone
  44. Shipyards: expand then add slipway, or add slipway then expand?
  45. Deck Crew Bonus?
  46. Size of ship to jump engine efficiency?
  47. espionage, espionage teams, spy points - and a possible bug?
  48. Upgrade Components?
  49. Useful Links
  50. Searching for a specific mineral?