View full version: The Academy
  1. RE: Reloading Box Launchers with a Maintenance Module.
  2. Unable to locate target :/
  3. terraforming bonus calculation question
  4. RE: Boarding Mechanics
  5. Fighters and commanders
  6. Struggling with Task Force usage
  7. Ship icon for aliens (Galactic map)
  8. Upgrade to engineering spaces??
  9. Redo Ruins question
  10. Missile Detection interrupt
  11. Geological Sensors on Immobile Station.
  12. Cant assign basic R1 officers to fighters
  13. Agressive Negotiations
  14. Changing classes that have been built
  15. How to "Un-assign and Pick up individual officer"
  16. Dumb newbie mistakes to avoid
  17. Can I use old Armor?
  18. Time increments suddenly 2 hours only.
  19. Landing on moving carriers
  20. Cargo Handling on a Carrier, does it help recover fighters?
  21. Music files
  22. Small Missiles in too big of Launchers.
  23. RE: Detection Tab at the First Menu
  24. Error 6 overflow
  25. System Fleets and Making New Ones
  26. Baces that do Not move/ Oribital Baces?
  27. Questions about naval organisation
  28. Ramming Damage
  29. Jump tenders with multiple jump drives
  30. Compressed Fuel Storage
  31. Do Transponders work, and how much?
  32. Scientists
  33. Retooling Cost
  34. Random Lettering
  35. Less than max capacity cargo hauling?
  36. Sensor clarification?
  37. Mineral Production Overview?
  38. Population Detection
  39. Production time for shipyad extensions...
  40. Do I need to assign troops to the population of a conquered planet?
  41. NPR ship icon
  42. How will my ground combat fare...?
  43. PDC Hangar Issue?
  44. Best default & conditional orders for survey/scouts (and design strategy).
  45. Turret armor, and will shields protect turrets?
  46. Is it deliberate that Financial Centers cannot be transported?
  47. Deep Space Maintenance
  48. How to leave a terraforming platform on station, long term?
  49. how to automate a colony ship?
  50. It appears that it is possible to uncheckmark the generate only non-tn races