View full version: The Academy
  1. Why can't I refit / build these two ships at the same yard?
  2. Screen Resolution
  3. Deleting NPRs
  4. What to do with wrecks/survivors?
  5. Political status won't change--help!
  6. Messing with Buoys etc.
  7. do I need active canner for CIWS?
  8. Pre-TN Question About Homeworld Minerals
  9. Pre-fab PDCs
  10. Pre-TN Start Question About RL
  11. 2 Stage Missile Won't Fly!
  12. Conventional Start Questions
  13. Seperation range of missile stages
  14. Box Launchers
  15. orbital defences
  16. Grd Unit transfer to PDC
  17. Where to Begin...
  18. Deployment Time and Commercial Vessels
  19. Re-Assign in-construction ships TG?
  20. Additional ship classes for primary class at shipyards?
  21. NPR Messing with Time Incremenets
  22. Fuel Gauges
  23. Mass driver mineral packets move really slow.
  24. Transponder contact
  25. Where are reduced size missile launchers researched?
  26. Fleet Commander Rank?
  27. TF training for unarmed ships?
  28. "Where Is" or "Go To" function
  29. Slow Game
  30. Anti Missile FC
  31. Internal damage calculation in a damaged ship question.
  32. Civilian administrator
  33. AMM set ups
  34. Civilian colony ships
  35. Problem with gravitational survey sensors
  36. Task Group Remove Orders?
  37. Locating NPR population centers
  38. Basic diplomacy stuff
  39. Intrinsic sensors
  40. Getting hyper capable engines
  41. Hyperdrive question
  42. Running in real time - any way to speed things up?
  43. Recreation Module
  44. What Officer Rating Applies to Fuel Harvesters
  45. Several small, odd questions
  46. Engine Type ( v6.21 )
  47. Colonization requirements
  48. setting up a scenario
  49. Starting a custom game
  50. marines and morale