View full version: The Academy
  1. Civilians are committing suicide in a pirate-controlled system
  2. [temporarily unsolved] Missile Design
  3. Assigning TG to a new TF
  4. Registration Bug ?
  5. Three sorium / fuel (refining) related questions
  6. Did I order a planetary bombardment?
  7. Are Slaves and Weapons still used trade goods?
  8. Military help
  9. [SOLVED] Installation Weights?
  10. [SOLVED] Transport Question
  11. [SOLVED] Mine production problem
  12. How do I organize my ground units?
  13. [SOLVED] How to explore Ruins
  14. tug justification
  15. GM'ing a game?
  16. The (bigger and bigger) drop colonists bug
  17. Shipping lines not building the new engines
  18. space tractor trains.
  19. Research
  20. New Civilian Mining Colonies
  21. Can I transfer minerals between 2 ships
  22. How to TG train small combat crafts?
  23. Repairing fighters?
  24. Keeping conquered aliens alive
  25. Salvagers and industrial leaders!
  26. Capturing ships
  27. System map minimizes during turns
  28. Simulating a "save" function
  29. Requesting ease of fleet micro and exploration tips.
  30. Incoprorating found components
  31. multiple ruins question
  32. Disassembling components for tech points
  33. Ground units disappear on map but not in HQ list?
  34. Commander logistics bonus
  35. "Move to Sorium Site at Uranus"
  36. Filtering and pausing
  37. Troop Transport / combat drop
  38. Intelligence gathering
  39. Transfering racial techs / items between empires
  40. Transferring tech gains between planets
  41. Missile Engines?
  42. How to make fighters in 6.x?
  43. wierd pre-assigned build queues
  44. synchronous fire
  45. Commercial ships and crew comfort
  46. Autofire suggestion
  47. Siemens-Grumman-Boeing etc.
  48. Civilian ships deletion? / Replacement battalion ?
  49. Fighter maintenance
  50. Missile init 405