View full version: The Academy
  1. Transferring tech gains between planets
  2. Missile Engines?
  3. How to make fighters in 6.x?
  4. wierd pre-assigned build queues
  5. synchronous fire
  6. Commercial ships and crew comfort
  7. Autofire suggestion
  8. Siemens-Grumman-Boeing etc.
  9. Civilian ships deletion? / Replacement battalion ?
  10. Fighter maintenance
  11. Missile init 405
  12. Is crew training also used in defence?
  13. How to make sure colonists dont die.
  14. NPR cheating
  15. Ship class compatibility
  16. Re: Official v6.30 Bugs thread
  17. Commercial jump engine transit
  18. Civilian ships and systems
  19. weird: armor damage / thermal detect range
  20. skills I don't get
  21. NPR ships dead in space - options
  22. Hyper Drive
  23. Jump engine mechanics
  24. Interest in pickets?
  25. Ruin discovery and (exploding) mines
  26. Genic Manipulation & unrest
  27. Luna and Mercury terraforming
  28. Speeds and Game Styles
  29. Missile design - so f...... complicate
  30. diplomacy talking
  31. Crew training, what it exactly does?
  32. Civilian ships stuck
  33. Fuel stock set level
  34. Active Sensors/Missile Fire Controls
  35. Missile signature / Firing
  36. Shields
  37. Armored missiles
  38. Gravitational survey sensor
  39. Ideal game parameters?
  40. Mod rate vs ABR (average Build Rating)
  41. Fire Control as standard sensor?
  42. numpad movement/zoom not working
  43. Suffering from transit whaaat?
  44. double systems ?
  45. Changing infos on an alien race
  46. Fire control relay & space fighter
  47. SM-ing in missile to a magazine
  48. questions (on crew, fuel range, etc.)
  49. The "Perfect Computer" to run Aurora
  50. Game pace