View full version: The Academy
  1. About Contracts
  2. First combat fail, need help
  3. Galactic map problems
  4. Guideline to industry expansion
  5. Game creation questions
  6. Difference between Comm and Mil Designs
  7. Super slowdown for six game months?
  8. Fighter strike active sensors & fire control
  9. General Pacing in the early game
  10. Home System Patrol Vessel
  11. Two-stage missiles and separation range
  12. Conversion of CI to ... ? and Infrastructure.
  13. Making a starting system RANDOM ?
  14. PDC scrap
  15. Is there a way to make own ships appear as hostile?
  16. Surveillance Drones and NPR reactions.
  17. Exploring with Efficiency
  18. I have a question about How to unload fuel
  19. Effective early military suggestions.
  20. Shipyards/Fast OB Creation Question
  21. Averting a worker shortage crisis
  22. All things taking forever to build.
  23. Primitive NPR
  24. NPR/NPR relations
  25. Can't get out of 5 sec increments
  26. Quick Question on resupply
  27. Civilian fleets aren't doing their jobs
  28. Recuding NPR events
  29. Event messages on the system map
  30. PPV, Ground troops & unrest
  31. Prefab PDC
  32. Confused about railguns
  33. Orbital shipyards?
  34. Spaceship Naming System
  35. Creating a new task force (not task group)
  36. Geosurvey "completed" infoscreen
  37. Cannot move carriers with overhauling parasites, parasites stay in overhaul
  38. Any use for Partilce Beams?
  39. Load colliers
  40. Creating a new empire and commander theme
  41. Some questions about basics
  42. Build ships without retooling shipyard
  43. A Xenology question
  44. Ground Invasion and missile defence help needed
  45. Missile warfare doctrine
  46. Passive Sensors on Commercial ships
  47. Why can't I target the enemy?
  48. civilian sensors
  49. Detailed info on NPR?
  50. Clarifying some aspects of gameplay