View full version: The Academy
  1. Keeping conquered aliens alive
  2. Salvagers and industrial leaders!
  3. Capturing ships
  4. System map minimizes during turns
  5. Simulating a "save" function
  6. Requesting ease of fleet micro and exploration tips.
  7. Incoprorating found components
  8. multiple ruins question
  9. Disassembling components for tech points
  10. Ground units disappear on map but not in HQ list?
  11. Commander logistics bonus
  12. "Move to Sorium Site at Uranus"
  13. Filtering and pausing
  14. Troop Transport / combat drop
  15. Intelligence gathering
  16. Transfering racial techs / items between empires
  17. Transferring tech gains between planets
  18. Missile Engines?
  19. How to make fighters in 6.x?
  20. wierd pre-assigned build queues
  21. synchronous fire
  22. Commercial ships and crew comfort
  23. Autofire suggestion
  24. Siemens-Grumman-Boeing etc.
  25. Civilian ships deletion? / Replacement battalion ?
  26. Fighter maintenance
  27. Missile init 405
  28. Is crew training also used in defence?
  29. How to make sure colonists dont die.
  30. NPR cheating
  31. Ship class compatibility
  32. Re: Official v6.30 Bugs thread
  33. Commercial jump engine transit
  34. Civilian ships and systems
  35. weird: armor damage / thermal detect range
  36. skills I don't get
  37. NPR ships dead in space - options
  38. Hyper Drive
  39. Jump engine mechanics
  40. Interest in pickets?
  41. Ruin discovery and (exploding) mines
  42. Genic Manipulation & unrest
  43. Luna and Mercury terraforming
  44. Speeds and Game Styles
  45. Missile design - so f...... complicate
  46. diplomacy talking
  47. Crew training, what it exactly does?
  48. Civilian ships stuck
  49. Fuel stock set level
  50. Active Sensors/Missile Fire Controls