View full version: The Academy
  1. New Races and how to use them
  2. General questions on the Conventional Start
  3. Setting Up Kind of "Alliance Player"
  4. Can military ships use civilian jump engine?
  5. Ground combat
  6. Help with jump drives
  7. Sensor Buoy Laying Woes
  8. The game spawned 2 NPRs in the same system
  9. Reloading PDCs?
  10. Range finding Question (Or how do i increase the range on my Beam firing control
  11. Hiding a System from a player
  12. Cloaks?
  13. What is the point of plasma carronades?
  14. Civilian Industry overcrowding colonies...
  15. Two questions
  16. NPR ships vanishing?
  17. Ships of 500 to 1K
  18. Maintenance failure on a civilian ship???
  19. Asteroid & Comet Mining
  20. Some details regarding final defensive fire
  21. Technology Sharing?
  22. Intelligence Update?
  23. Do Inactive PR ever behave like NPRs?
  24. fleet doctrine for a new guy
  25. Calculations for Class Designs?
  26. Civilians still using player Designs?
  27. Learning How to Fly
  28. Old Player Asking about Kinetic Weapons and Engines, Defences
  29. The Galactic Map - Newbie Questions
  30. Electronic Warfare
  31. What are you using 500-1000ton ships for?
  32. Order of the colonies listed in the population and production window?
  33. Task Force Training in a binary system
  34. Disbanding and reassembling a team - Any penalty?
  35. Unsurvey objects?
  36. Renaming a Missile Design - How?
  37. Sound
  38. Laser range and ship speed
  39. Ship design rule of thumb?
  40. Why do I get Yellow? An exo-Aurora Windows question
  41. nobody wants to work in terraforming installment
  42. civilian shipping and nebula's?
  43. Small Cratt ECM
  44. Civilian Company Technology?
  45. constructing ship components.
  46. Spacemaster Race needed?
  47. Red Box at the Jump point I entered through? Existing Jump Gate?
  48. Question about geology teams.
  49. Rename a Faction?
  50. Military Vs Commercial Jump Drives