View full version: The Academy
  1. Changing the Date
  2. NPR question
  3. Error 11 Problem
  4. Two-Stage Missile Confusion
  5. Moving systems in galaxy view
  6. Out of Fuel Shortens Intervals
  7. Does Shipyard Repair action use stockpiled components?
  8. Turn off error reporting?
  9. Ground Units
  10. Increment length adjusted as a ship is within firing range
  11. Free fighter/pdc/ship refits
  12. How do I use GeoSensor Missiles? ... and other odd questions
  13. How do I get companies?
  14. Civilian shipping Sorium Harvesters
  15. Is anyone else having game-killing problems with turn increment slowdown?
  16. Action Packed NPR Bonanza
  17. Transit Failure with Jump Ship
  18. Game Time Not Advancing
  19. Why can't I shoot
  20. I want to kill them all!
  21. Commercial Passive Sensors
  22. A few noob questions
  23. Menu Problems
  24. Shipyards: Slips or Tonnage first?
  25. Fuel usage below Max Speed
  26. Minimizing CPU usage
  27. Performance Optimization.
  28. How to change view to another system?
  29. Questions about Damage Control
  30. compressed fuel storage system -- what pre-reqs?
  31. distant worlds new player question about scale in game
  32. Setting up a scenario (NPRs\AI)
  33. Save Game File Question
  34. Conventional Starts and Jump Gates
  35. F6 shows nothing (SM'd some ships in)
  36. Performance, recommended PC?
  37. Video Tutorials
  38. Missiles and Fire Controls
  39. So I captured some PoW's.
  40. How do I unload Sorium Harvesters
  41. Can I deliberately disable an engine?
  42. Unrest due to not providing protection
  43. Civilian ship lag?
  44. Non real starts with sun system
  45. Help creating a custom computer controlled opponent
  46. With the new Missile Engine system, I had questions about design.
  47. Missile detection range
  48. Is there a way to revover my Shipyard TG?
  49. Is there any way to stop my civilans from snatching up all my infrastructure?
  50. Regarding ship size/speed/Thermal signature and detection