View full version: The Academy
  1. Colony question
  2. Standardize ship speed vs specialized ship speed
  3. Sensor Formula for size 6 Missiles off?
  4. What's the formula for repair speed of hangared ships?
  5. Repair Ships & Mobile SY's(Ships with Ship Yard in them)
  6. Is civilian mining colony creation chance affected by government modifiers?
  7. Tug won't tug??
  8. Questions for Steve W or Others with the Info or knowlage
  9. Buoys
  10. How to share research with NPR
  11. Power Plants Armor
  12. Cost effective point-defense against AMM spam?
  13. Hangar Sensors, quicker cargo, replacement crew, abandoned governors, delays
  14. Fac's , Fpc, Tenders and Transports
  15. Can tugs pull ships that have their engines off?
  16. Ground Forces Readiness Decreasing for Unknown Reasons?
  17. Fighter training
  18. [Question] Strange NPR?
  19. Civilian contracts
  20. Task Group Window
  21. Multiple colonies on one planet
  22. Point Blank PD Mode "X"
  23. Do NPRs ever actually invade your systems/planets?
  24. Missiles with sensors and fire controls
  25. Buoy delivery?
  26. Is there a way to change the age of a commander?
  27. multi nation start help
  28. How do you make mines?
  29. How does Orbital Bombardment work?
  30. Buying Fuel
  31. Many Missile Salvos using single missile fire control?
  32. Survivors and crew pool
  33. Renaming alien ship classes?
  34. Stuck in increments
  35. I think my Aurora is broken
  36. Group Jumping question
  37. Enemy PDC in my system
  38. A Conclusive Tech Tree (Ongoing)
  39. SM Deleting Player Races from the game
  40. Fuel Harvesting on Sorium Gas Giant
  41. Damaged ships
  42. Annual Failure Rate
  43. Transfer Stockpile Parts
  44. Laser Warheads
  45. Seperation distance issue for missile warheads
  46. Do your space battles tend to be one-sided?
  47. Bonuses given to Subgroups?
  48. Hangar Bay - in a Ship & in a PDC
  49. Difference between "Ship Design Display" & "Class Design Display"
  50. Enemy Agents Captured + Team Captured