View full version: The Academy
  1. Missiles that Have Discharged there Secondary Missiles
  2. Atmospheric Dust Level
  3. How to learn the design of captured missiles
  4. Changing of game details of running game
  5. Automatic notes at Galaxy map
  6. First contact question
  7. Troop transfer between ships
  8. Can you scrap fighters?
  9. Can multiple Geo Survey Teams work a planet?
  10. Officer Ranks
  11. Is there a way to upgrade low tech troops?
  12. Why to ever use big power plants
  13. Non Homeworld Task Groups??
  14. How to see enemy ground forces
  15. Delivering salvaged technology
  16. ? on Gravity
  17. Jumping in tech tree
  18. Different views of Event updates log
  19. Synchronous fire usable only during JP attacks?
  20. Missing energy impacts in event log
  21. Discovered minerals: no
  22. Turned off shields
  23. Escorting through jump point
  24. Tips for new players
  25. Available capacity
  26. Hull designs of NPRs at Galactic map
  27. Construction, question
  28. Missile Launchers Size and Missiles Size's
  29. Figuring out the class of unknown wrecks
  30. Trouble launching buoy
  31. Commanders of salvage ships
  32. Short range Beam Fire Control
  33. Transportation of Construction brigade
  34. Max PD range for Point Blank PD Mode
  35. Training escorts
  36. Locking of System map
  37. Screens too big
  38. Troop transport??
  39. Find a theme for a name
  40. System ownership
  41. Getting Water to Planets with out Water
  42. Exploring all of it
  43. Shipyard TG 200m km from Earth
  44. PDC with deployment time 0
  45. Defender's Advantage (Jump point battles)
  46. Sector Command Radius
  47. Jump engine recharge speed
  48. Max Tracking Time Bonus vs Missiles
  49. Standard jumping of big TGs via low level Jump Tenders
  50. Recharging weapons too fast