View full version: The Academy
  1. Twice about missile design screen
  2. Crew grade of commercial ships
  3. Geosurvey from unknown systems
  4. Using friendly jump tenders
  5. Max Tracking Time Bonus vs Missiles
  6. Jump drives on large carriers
  7. SMing of shipyard retooling
  8. Slow crew training
  9. POW's
  10. How do I create an alien start?
  11. Civilian Mining Complex and body types
  12. HELP (Or should I say Ndihmë)
  13. Survey location point cost
  14. Question regarding Missile Fire Controls.
  15. Maintenance Clock going up during overhaul
  16. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  17. Irrelevant research
  18. How to load missiles in conventional start PDCs?
  19. Is there a way to SM Jump Gates?
  20. Question about Alien installations
  21. Question: Automated Mine Delivery (Default Orders)
  22. Secondary star start
  23. What exactly do officers do?
  24. Population vs Wealth
  25. What exactly is Spacemaster for?
  26. Civilian contract help please
  27. What are your conventional start tech and industry priorities?
  28. Missiles that Have Discharged there Secondary Missiles
  29. Atmospheric Dust Level
  30. How to learn the design of captured missiles
  31. Changing of game details of running game
  32. Automatic notes at Galaxy map
  33. First contact question
  34. Troop transfer between ships
  35. Can you scrap fighters?
  36. Can multiple Geo Survey Teams work a planet?
  37. Officer Ranks
  38. Is there a way to upgrade low tech troops?
  39. Why to ever use big power plants
  40. Non Homeworld Task Groups??
  41. How to see enemy ground forces
  42. Delivering salvaged technology
  43. ? on Gravity
  44. Jumping in tech tree
  45. Different views of Event updates log
  46. Synchronous fire usable only during JP attacks?
  47. Missing energy impacts in event log
  48. Discovered minerals: no
  49. Turned off shields
  50. Escorting through jump point