View full version: The Academy
  1. Invading moon held by spoilers
  2. Missile initiative
  3. Interstellar Civilian Contracts?
  4. Damage of laser according to its callibre
  5. Scrapping in empty but retooling shipyard
  6. Load scientist into ship
  7. What are luxury liners good for?
  8. Twice about missile design screen
  9. Crew grade of commercial ships
  10. Geosurvey from unknown systems
  11. Using friendly jump tenders
  12. Max Tracking Time Bonus vs Missiles
  13. Jump drives on large carriers
  14. SMing of shipyard retooling
  15. Slow crew training
  16. POW's
  17. How do I create an alien start?
  18. Civilian Mining Complex and body types
  19. HELP (Or should I say Ndihmë)
  20. Survey location point cost
  21. Question regarding Missile Fire Controls.
  22. Maintenance Clock going up during overhaul
  23. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  24. Irrelevant research
  25. How to load missiles in conventional start PDCs?
  26. Is there a way to SM Jump Gates?
  27. Question about Alien installations
  28. Question: Automated Mine Delivery (Default Orders)
  29. Secondary star start
  30. What exactly do officers do?
  31. Population vs Wealth
  32. What exactly is Spacemaster for?
  33. Civilian contract help please
  34. What are your conventional start tech and industry priorities?
  35. Missiles that Have Discharged there Secondary Missiles
  36. Atmospheric Dust Level
  37. How to learn the design of captured missiles
  38. Changing of game details of running game
  39. Automatic notes at Galaxy map
  40. First contact question
  41. Troop transfer between ships
  42. Can you scrap fighters?
  43. Can multiple Geo Survey Teams work a planet?
  44. Officer Ranks
  45. Is there a way to upgrade low tech troops?
  46. Why to ever use big power plants
  47. Non Homeworld Task Groups??
  48. How to see enemy ground forces
  49. Delivering salvaged technology
  50. ? on Gravity