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The Academy
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Downloaded tech
Aurora Succession Game: The Gold Rush
Civilian Mining
How do tugs work?
assigning civilian administrators and building ships
Strange overhaul problem
Shipyard TG
Colony happiness and unrest
PD ships not engaging
Transporting engineering brigades
Over-surveying?
Ground combat vs. Precursors
Military Ship Design
Slaughter in my first battle - help me figure out what went wrong?
Help with missile design
Multi-Nations Earth Start related questions.
Effects of mineral shortages
Do NPRs salvage ships?
Towing?
Moving missiles
A pile of noob questions
How is final fire computed?
SM create conventional starting conditions?
Task Forces
What a "picket (Speed 1km/s)" command does?
Moving troops
Tips for orbital fighter bases
luxury freighter
CIWS range vs size.
Confusion with sending installations & specialised planets
Why do my fighters explode?
What do specific gases do?
Stupid grunts
Thinking about starting - wait for 5.7?
Ancient Artifacts trade good
Empty Galaxy
questions about fighters (old "how crew requirement is calculated?")
Identification of spoiler races
Identifying the correct system to time bubble
Repairing Armor
Help with mineral distribution for colonies
Newbie question: What is hyperdrive?
Automated mine limits?
New player questions
Best way to organize a survey fleet?
Top Tech Tips for newbies?
Should I continue this game?
Infrastructure as trade good?
Redirect or Self-destruct Missile Salvos
Ground units
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