View full version: The Academy
  1. Super slowdown for six game months?
  2. Fighter strike active sensors & fire control
  3. General Pacing in the early game
  4. Home System Patrol Vessel
  5. Two-stage missiles and separation range
  6. Conversion of CI to ... ? and Infrastructure.
  7. Making a starting system RANDOM ?
  8. PDC scrap
  9. Is there a way to make own ships appear as hostile?
  10. Surveillance Drones and NPR reactions.
  11. Exploring with Efficiency
  12. I have a question about How to unload fuel
  13. Effective early military suggestions.
  14. Shipyards/Fast OB Creation Question
  15. Averting a worker shortage crisis
  16. All things taking forever to build.
  17. Primitive NPR
  18. NPR/NPR relations
  19. Can't get out of 5 sec increments
  20. Quick Question on resupply
  21. Civilian fleets aren't doing their jobs
  22. Recuding NPR events
  23. Event messages on the system map
  24. PPV, Ground troops & unrest
  25. Prefab PDC
  26. Confused about railguns
  27. Orbital shipyards?
  28. Spaceship Naming System
  29. Creating a new task force (not task group)
  30. Geosurvey "completed" infoscreen
  31. Cannot move carriers with overhauling parasites, parasites stay in overhaul
  32. Any use for Partilce Beams?
  33. Load colliers
  34. Creating a new empire and commander theme
  35. Some questions about basics
  36. Build ships without retooling shipyard
  37. A Xenology question
  38. Ground Invasion and missile defence help needed
  39. Missile warfare doctrine
  40. Passive Sensors on Commercial ships
  41. Why can't I target the enemy?
  42. civilian sensors
  43. Detailed info on NPR?
  44. Clarifying some aspects of gameplay
  45. Mineral transport
  46. 5 day intervals go through, 30 day intervals do not. Why is this?
  47. Not quite a bug
  48. Civiliian contracts
  49. Adding notes
  50. Surrender not accepted