View full version: The Academy
  1. Minerals will not displayed
  2. How can i add Armor to a design?
  3. I have a little Problem
  4. Very slow game turns
  5. Adding Spotter and artillery units
  6. Maintenance Supply Points production
  7. Fleet Shields Button not working in 2.1.1 (Lower shields)
  8. How viable is long tech era gameplay in the latest version? (Mainly re spoilers)
  9. Creating empty ground formation
  10. Terraforming eccentric orbit temperatures
  11. "Standard" speeds for engine tech; an idea that really needs feedback
  12. How prevent survey ships entering alien system
  13. Gardering Intelligence point
  14. Fighters
  15. Groundforces
  16. Transporting and stealing people/resources. PPV, etc.
  17. Miscellaneous VB tutorial questions part 3.
  18. Survey standing order distance modifiable?
  19. An acient fouded weapons question
  20. NPR Generation Questions
  21. Shield strength from passive sensors
  22. Where to put HQ?
  23. Cant launch buoys
  24. Civ shipping installations
  25. Frozen hazardous gases
  26. System display abbreivations
  27. Genetic Modification
  28. Problem with an orbital miner - FIXED
  29. The Non-Player Races (NPRs), and how to set them up
  30. Early game weapons
  31. How do I find a socalled 'dormant jump point'?
  32. How do your fighter survie the size1 missle spam?
  33. Diplomacy Rating
  34. My beamer fleet won't fire
  35. Question about Empty Fleets
  36. Ground Reinforcement
  37. Ground Force Fortification Question
  38. Intentionally founding multiple colonies in a homeworld/other planet
  39. Maintenance Replenishment Vessel Fail - Where did I go Wrong?
  40. Save Files or Exporting Ground Troops
  41. Maps organisation
  42. How/Can I destroy my own sensor buoys?
  43. Help a boarded vassel?
  44. Why wont they attack ?
  45. Terraforming Earth
  46. Events not showing on 1.13.0
  47. Unwanted movement
  48. Question about organizing your ground forces.
  49. Constant interruption for "ship is within firing range"
  50. Ground force replacements