View full version: The Academy
  1. Land invaded
  2. NPR strength at setup
  3. Finding spoilers
  4. Gauss cannons
  5. Advice on on-board missile sensors
  6. Mining Vessels
  7. RamDisk
  8. Error in MoveToCloseItem - error 9 subscript out of range
  9. how to add new themes?
  10. Tons of new player questions
  11. Infinity overhaul
  12. Can't find NPR
  13. question about box launchers
  14. Tugs, shore leave, comets
  15. Control of a large fleet (or just a bunch of fighters)
  16. How to fire individual missiles from multiple loaded tubes?
  17. Flight crew berths?
  18. Newbie questions: CIWS and missile sensors
  19. fleet doesn't refuel with own tankers
  20. Civilian Fuel Harvesters
  21. Wich Tutorial?
  22. Jump Tenders
  23. Issues with auto assignments
  24. Unassigning a commander
  25. Help with NPR themes
  26. Influencing or setting inter-NPR relationships
  27. Does ship ECM reduce range of passive/active sensors on missiles?
  28. Commanders
  29. (NEWBIE PLAYER) Error Message
  30. Newbie question
  31. Conditional orders, non-parasites and parent fleets, what went wrong?
  32. Running them down...How?
  33. Shipping Lines
  34. Missile target hidding in hangar
  35. NPR visits
  36. Spacetime bubble: wiki says it's there, but I don't see it.
  37. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  38. Invading moon held by spoilers
  39. Missile initiative
  40. Interstellar Civilian Contracts?
  41. Damage of laser according to its callibre
  42. Scrapping in empty but retooling shipyard
  43. Load scientist into ship
  44. What are luxury liners good for?
  45. Twice about missile design screen
  46. Crew grade of commercial ships
  47. Geosurvey from unknown systems
  48. Using friendly jump tenders
  49. Max Tracking Time Bonus vs Missiles
  50. Jump drives on large carriers