View full version: The Academy
  1. Weapons: decisions and usefulness
  2. Researched orbital habitat? but cant build it?
  3. Moving engineers
  4. How does Area Point Defense mode work?
  5. Gunboat not firing : beginner need help
  6. cant choose class of ship in shipyard complex
  7. Core dump by new player (very long)
  8. unused ships and fuel
  9. Moving minerals
  10. CIWS on PDCs
  11. How Do I Make PDCs?
  12. large military shipyard retooling
  13. Planetary Bombardment
  14. Automating Sorium Harvesters?
  15. How Do I Get My Teams to WORK?
  16. Weapon Summaries?
  17. Officer bonus to speed up jump gate construction?
  18. How Do You Setup Missile Defences On A Planet?
  19. All my useless officers...
  20. How does I armor?
  21. Designing a ship that only uses a rank 1 / officer retention
  22. Spending starting RP
  23. Are sectors removable?
  24. Repulsion's Copious Pile of Questions
  25. Leader & Start up questions
  26. Quick Question
  27. Misc Noobs Questions
  28. Troop unit sizes
  29. Using Hyperdrive
  30. Energy weapons tracking speed while unturreted at 0k km/s?
  31. Promotion Value of Medals
  32. Scraping PDC
  33. General Pointers for Beam Turrets
  34. Making my game more challenging
  35. geology teams
  36. Keeping Distance?
  37. Magenta ring on a system with a full grav survey / no unexplored points
  38. Beam-Armed Mines
  39. 2 questions
  40. is it possible to increase precursor spawn?
  41. Tractor Beams and Ships out of fuel
  42. About Mineral Shortages and About Sorium Harvesters
  43. Confusion About Active Sensors
  44. Auto Fire
  45. Totally lost on colonization...
  46. Shields vs. Armor
  47. How long does it take for mining complexes to move?
  48. Use of Industry
  49. follow superior formations
  50. Forcing AI to play fair?