- Task Force Training
- Yet another new player questions thread...
- Questions of the not quite capable.
- what is a minimum effective energy weapon PD set up
- Aurora Tech Manual
- Missile problem
- "failed to load mass driver"
- Usage of a sniper doctrine
- I need some help with ship designs
- silly exploit
- System Map Confusion. White Numbered Dots?
- ECCM and ECM, normal vs compact vs small craft
- Some error messages
- Multiple active sensors
- User Interface (UI) questions
- Create New class and ship name
- Do starting NPRs use the research points given at the start?
- ruins, "hostile robotic soldiers", and espionage
- Logistics, logistics, logistics....
- Source of new system maps?
- Removing starting NPRs?
- Boarding actions and GU strength
- Database size question
- Precursors and expendable stuff
- A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
- [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
- Using MIRV as anti-missiles?
- "Contact Sharing" in TGs
- gravity range, size of planet, avilable colonies
- Various Questions
- Exact formula for ship size vs construction rate?
- Stubborn Minelayer
- Missile Active Sensors
- Boarding + Ground Combat Questions
- I need more captains captain! I don't have the captains!
- TGs stopping
- Question about generated NPRs and initial NPRs
- How often do you meet non-technological NPRs?
- Passive-Active Sensors. Also adding officers.
- New Player Questions
- Just discovered this game -Wow!!!!
- Titan base temp
- Troop transport and drop module.
- Beginning missiles.
- Orbital bombardment
- ruin frequency?
- Tutorial, Part 2 - Technology
- Spaceports: JUST loading time?
- What difficulty setting do you use?
- Stuck on 1-day turns?