View full version: The Academy
  1. Escaping a duranium crunch
  2. global geological info question
  3. maintenance for commercial ships
  4. Downloaded tech
  5. Aurora Succession Game: The Gold Rush
  6. Civilian Mining
  7. How do tugs work?
  8. assigning civilian administrators and building ships
  9. Strange overhaul problem
  10. Shipyard TG
  11. Colony happiness and unrest
  12. PD ships not engaging
  13. Transporting engineering brigades
  14. Over-surveying?
  15. Ground combat vs. Precursors
  16. Military Ship Design
  17. Slaughter in my first battle - help me figure out what went wrong?
  18. Help with missile design
  19. Multi-Nations Earth Start related questions.
  20. Effects of mineral shortages
  21. Do NPRs salvage ships?
  22. Towing?
  23. Moving missiles
  24. A pile of noob questions
  25. How is final fire computed?
  26. SM create conventional starting conditions?
  27. Task Forces
  28. What a "picket (Speed 1km/s)" command does?
  29. Moving troops
  30. Tips for orbital fighter bases
  31. luxury freighter
  32. CIWS range vs size.
  33. Confusion with sending installations & specialised planets
  34. Why do my fighters explode?
  35. What do specific gases do?
  36. Stupid grunts
  37. Thinking about starting - wait for 5.7?
  38. Ancient Artifacts trade good
  39. Empty Galaxy
  40. questions about fighters (old "how crew requirement is calculated?")
  41. Identification of spoiler races
  42. Identifying the correct system to time bubble
  43. Repairing Armor
  44. Help with mineral distribution for colonies
  45. Newbie question: What is hyperdrive?
  46. Automated mine limits?
  47. New player questions
  48. Best way to organize a survey fleet?
  49. Top Tech Tips for newbies?
  50. Should I continue this game?