View full version: The Academy
  1. Moving Teams
  2. Refueling
  3. ground combat
  4. Guided missiles
  5. Fighter allocation issues
  6. Geology specialists now capped at 60%
  7. JumpDrive-self only does size matters?
  8. Reducing a fleet's reliance on missiles.
  9. Why this jump failure ?
  10. Unrest
  11. Time step and Civilians
  12. Odd NPR Relations
  13. Mining & production statistics
  14. Fixing an errant NPR
  15. Moving space ports
  16. Load Mineral when XXX available order
  17. Black Hole Practicals
  18. Lagrange Point, NPR and Civies
  19. Wiping a NPR off the face of the universe?
  20. Terraforming Sol and Basic Terraforming calculations
  21. Posting images
  22. What's the interaction between greenhouse and anti-greenhouse?
  23. Error 5 invalid procedure call or argument
  24. Changing Race Names on the system Generation window
  25. Factories not giving Construction points on colony at all
  26. How do I create ground forces headquarters?
  27. Mass Drivers
  28. NPR Technology in designs?
  29. Box Launchers?
  30. Stupid Task Groups
  31. Overhaul
  32. Targeting Shipyards
  33. Unable to create a new class of ship.
  34. UI enhancement
  35. How do I get into laser range?
  36. Mineral Reports
  37. any workaround for the "error in execute orders" error ?
  38. TCS - invisible to passives?
  39. Galactic Map displaying incorrectly
  40. Getting some good fights?
  41. Target xxx is streaming fluid ?
  42. Civilian freighters with conventional engines -> upgrade?
  43. Ship/Shipyard size VS tech level, costs
  44. A question about sectors
  45. Civi Complexes
  46. Missile Defense
  47. not all ship commanders training
  48. Sector Command HQ
  49. Naval Officers
  50. Surveys