- Size of ship to jump engine efficiency?
- espionage, espionage teams, spy points - and a possible bug?
- Upgrade Components?
- Useful Links
- Searching for a specific mineral?
- Fighter-Bombers?
- Standard Transit bindness duration
- How do you replace crew casualties?
- Missile Design
- Just found the game..a couple of questions (and praise!)
- "free" sensors?
- Beam Fire Control Range
- What is the Pre-req for Ion engines?
- Explaining Aurora
- Task Force Training
- Yet another new player questions thread...
- Questions of the not quite capable.
- what is a minimum effective energy weapon PD set up
- Aurora Tech Manual
- Missile problem
- "failed to load mass driver"
- Usage of a sniper doctrine
- I need some help with ship designs
- silly exploit
- System Map Confusion. White Numbered Dots?
- ECCM and ECM, normal vs compact vs small craft
- Some error messages
- Multiple active sensors
- User Interface (UI) questions
- Create New class and ship name
- Do starting NPRs use the research points given at the start?
- ruins, "hostile robotic soldiers", and espionage
- Logistics, logistics, logistics....
- Source of new system maps?
- Removing starting NPRs?
- Boarding actions and GU strength
- Database size question
- Precursors and expendable stuff
- A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
- [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
- Using MIRV as anti-missiles?
- "Contact Sharing" in TGs
- gravity range, size of planet, avilable colonies
- Various Questions
- Exact formula for ship size vs construction rate?
- Stubborn Minelayer
- Missile Active Sensors
- Boarding + Ground Combat Questions
- I need more captains captain! I don't have the captains!
- TGs stopping