View full version: The Academy
  1. Size of ship to jump engine efficiency?
  2. espionage, espionage teams, spy points - and a possible bug?
  3. Upgrade Components?
  4. Useful Links
  5. Searching for a specific mineral?
  6. Fighter-Bombers?
  7. Standard Transit bindness duration
  8. How do you replace crew casualties?
  9. Missile Design
  10. Just found the game..a couple of questions (and praise!)
  11. "free" sensors?
  12. Beam Fire Control Range
  13. What is the Pre-req for Ion engines?
  14. Explaining Aurora
  15. Task Force Training
  16. Yet another new player questions thread...
  17. Questions of the not quite capable.
  18. what is a minimum effective energy weapon PD set up
  19. Aurora Tech Manual
  20. Missile problem
  21. "failed to load mass driver"
  22. Usage of a sniper doctrine
  23. I need some help with ship designs
  24. silly exploit
  25. System Map Confusion. White Numbered Dots?
  26. ECCM and ECM, normal vs compact vs small craft
  27. Some error messages
  28. Multiple active sensors
  29. User Interface (UI) questions
  30. Create New class and ship name
  31. Do starting NPRs use the research points given at the start?
  32. ruins, "hostile robotic soldiers", and espionage
  33. Logistics, logistics, logistics....
  34. Source of new system maps?
  35. Removing starting NPRs?
  36. Boarding actions and GU strength
  37. Database size question
  38. Precursors and expendable stuff
  39. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  40. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  41. Using MIRV as anti-missiles?
  42. "Contact Sharing" in TGs
  43. gravity range, size of planet, avilable colonies
  44. Various Questions
  45. Exact formula for ship size vs construction rate?
  46. Stubborn Minelayer
  47. Missile Active Sensors
  48. Boarding + Ground Combat Questions
  49. I need more captains captain! I don't have the captains!
  50. TGs stopping