View full version: The Academy
  1. Commercial jump engine transit
  2. Civilian ships and systems
  3. weird: armor damage / thermal detect range
  4. skills I don't get
  5. NPR ships dead in space - options
  6. Hyper Drive
  7. Jump engine mechanics
  8. Interest in pickets?
  9. Ruin discovery and (exploding) mines
  10. Genic Manipulation & unrest
  11. Luna and Mercury terraforming
  12. Speeds and Game Styles
  13. Missile design - so f...... complicate
  14. diplomacy talking
  15. Crew training, what it exactly does?
  16. Civilian ships stuck
  17. Fuel stock set level
  18. Active Sensors/Missile Fire Controls
  19. Missile signature / Firing
  20. Shields
  21. Armored missiles
  22. Gravitational survey sensor
  23. Ideal game parameters?
  24. Mod rate vs ABR (average Build Rating)
  25. Fire Control as standard sensor?
  26. numpad movement/zoom not working
  27. Suffering from transit whaaat?
  28. double systems ?
  29. Changing infos on an alien race
  30. Fire control relay & space fighter
  31. SM-ing in missile to a magazine
  32. questions (on crew, fuel range, etc.)
  33. The "Perfect Computer" to run Aurora
  34. Game pace
  35. Fiddling with the .mdb file
  36. Sensors
  37. Of Geosurvey Drones
  38. Can't do Sir!
  39. Best coverage of dsts?
  40. Sol is lost
  41. Error in UseFuel (error 5)
  42. Mercury training center, move move move you apes!
  43. Endless boredom with drop-away geo teams
  44. How do I get civs to build freighters
  45. Where is that habitable world?
  46. Grav survey ship not moving.
  47. Handling AMM (and others missiles questions)
  48. lost in space (lone fighter)
  49. some questions
  50. Guided Missile and Dumb Missile?