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The Academy
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wierd pre-assigned build queues
synchronous fire
Commercial ships and crew comfort
Autofire suggestion
Siemens-Grumman-Boeing etc.
Civilian ships deletion? / Replacement battalion ?
Fighter maintenance
Missile init 405
Is crew training also used in defence?
How to make sure colonists dont die.
NPR cheating
Ship class compatibility
Re: Official v6.30 Bugs thread
Commercial jump engine transit
Civilian ships and systems
weird: armor damage / thermal detect range
skills I don't get
NPR ships dead in space - options
Hyper Drive
Jump engine mechanics
Interest in pickets?
Ruin discovery and (exploding) mines
Genic Manipulation & unrest
Luna and Mercury terraforming
Speeds and Game Styles
Missile design - so f...... complicate
diplomacy talking
Crew training, what it exactly does?
Civilian ships stuck
Fuel stock set level
Active Sensors/Missile Fire Controls
Missile signature / Firing
Shields
Armored missiles
Gravitational survey sensor
Ideal game parameters?
Mod rate vs ABR (average Build Rating)
Fire Control as standard sensor?
numpad movement/zoom not working
Suffering from transit whaaat?
double systems ?
Changing infos on an alien race
Fire control relay & space fighter
SM-ing in missile to a magazine
questions (on crew, fuel range, etc.)
The "Perfect Computer" to run Aurora
Game pace
Fiddling with the .mdb file
Sensors
Of Geosurvey Drones
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