View full version: The Academy
  1. wierd pre-assigned build queues
  2. synchronous fire
  3. Commercial ships and crew comfort
  4. Autofire suggestion
  5. Siemens-Grumman-Boeing etc.
  6. Civilian ships deletion? / Replacement battalion ?
  7. Fighter maintenance
  8. Missile init 405
  9. Is crew training also used in defence?
  10. How to make sure colonists dont die.
  11. NPR cheating
  12. Ship class compatibility
  13. Re: Official v6.30 Bugs thread
  14. Commercial jump engine transit
  15. Civilian ships and systems
  16. weird: armor damage / thermal detect range
  17. skills I don't get
  18. NPR ships dead in space - options
  19. Hyper Drive
  20. Jump engine mechanics
  21. Interest in pickets?
  22. Ruin discovery and (exploding) mines
  23. Genic Manipulation & unrest
  24. Luna and Mercury terraforming
  25. Speeds and Game Styles
  26. Missile design - so f...... complicate
  27. diplomacy talking
  28. Crew training, what it exactly does?
  29. Civilian ships stuck
  30. Fuel stock set level
  31. Active Sensors/Missile Fire Controls
  32. Missile signature / Firing
  33. Shields
  34. Armored missiles
  35. Gravitational survey sensor
  36. Ideal game parameters?
  37. Mod rate vs ABR (average Build Rating)
  38. Fire Control as standard sensor?
  39. numpad movement/zoom not working
  40. Suffering from transit whaaat?
  41. double systems ?
  42. Changing infos on an alien race
  43. Fire control relay & space fighter
  44. SM-ing in missile to a magazine
  45. questions (on crew, fuel range, etc.)
  46. The "Perfect Computer" to run Aurora
  47. Game pace
  48. Fiddling with the .mdb file
  49. Sensors
  50. Of Geosurvey Drones