View full version: The Academy
  1. Shipyard TG 200m km from Earth
  2. PDC with deployment time 0
  3. Defender's Advantage (Jump point battles)
  4. Sector Command Radius
  5. Jump engine recharge speed
  6. Max Tracking Time Bonus vs Missiles
  7. Standard jumping of big TGs via low level Jump Tenders
  8. Recharging weapons too fast
  9. My ship broke ... what now?
  10. Second Earth
  11. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  12. Do shields regenerate gradually or just once per recharge rate?
  13. Propagating of conditional TG orders
  14. Where could I find out what technologies / designs I have already researched?
  15. task force commander ability?
  16. Shooting at max range
  17. (Answered) Comet Mining
  18. 2 opponents on the same planet
  19. Towing shipyards
  20. Extreme slowdown?
  21. Star mass and system size
  22. [solved]change empire name
  23. Mines that go boom and missile buoys
  24. ( Answered ) Engines and Speed
  25. Populations and Worlds
  26. Probes, Drones, & Sensor Missiles
  27. Ground Combat value
  28. How to Fight With Fighters More Efficiently
  29. Fighters and pre built ship components
  30. Thoughts on specialized missile/beam ships vs hybrid ships?
  31. Changes to boarding and Alien Intel
  32. terraforming ship bug
  33. Can missile ECM by countered by ECCM
  34. Bug/Error 9
  35. Custom Race problems
  36. How to balance minerals between colonies in different systems?
  37. Conquered populations and commanders
  38. missile fire control = active sensor?
  39. Spoiler races and NPRs
  40. Civilian Shipping questions
  41. view geology team survey status
  42. AI boarding actions?
  43. NPR jumping back and forth
  44. Merging colonies of same race on same body?
  45. Active Sensors Not Activating/Providing Targetable Contacts?
  46. How do I set up minefields?
  47. Overhauling motherships
  48. Moving orbital habitats out of system
  49. Officer skill for Sorium harvester?
  50. Transfer colony to aliens?