View full version: The Academy
  1. Ground units
  2. Colonies after ground combat
  3. Galaxy map question
  4. Music doesn't work
  5. Space-time bubbles
  6. Damage control/repairs without engineering sections?
  7. Event log text file
  8. Passive thermal detection of missiles
  9. enemy in system
  10. A few simple questions.
  11. Danger Close - Boarding under fire (also Engineering Brigades)
  12. Annoying interrupts
  13. Mine Deployment Via Drone issue
  14. Beginner war questions
  15. Beginner questions
  16. Officer Holder
  17. Active Sensor Design tutorial
  18. Godd fiction story to learn from?
  19. Hitting the sun
  20. NPR Tech level on conventional start? Or . . . something?
  21. Firecontrols and targets
  22. Targetting ship design to specific rank of officer
  23. How large is my shortfall of minerals?
  24. Restricting civilian traffic
  25. Neutral NPRs?
  26. Wimps!
  27. 1 Day Increments Broken?
  28. LP Jump Problems
  29. How I Multifaction start?
  30. Do civilians build jump-capable ships?
  31. Damage Control - Question on how fast it repairs
  32. Game Slowdown / Black Holes
  33. Galactic Map controls
  34. First Contact pointers
  35. Non-Sol Start
  36. Moving Task Groups into different Task Forces.
  37. How long is the fire delay after a standard Jump Gate transition?
  38. Shipyard additional eligible classes
  39. Confused about turrets + FC
  40. Question about whether I should start a new game
  41. 1HS Jump Drive - Self-Jump Only
  42. Recharge rates and active scanning
  43. Question about Commercial Ships
  44. Newb questions: sensors and lifepods
  45. Something worse than the learning curve... the deep pit of "Wtf?"
  46. Where to find the savegame?
  47. Two-Stage Missiles - Sensor Boat Supported by PDC?
  48. Can not research Ion engines
  49. Introducing distant aliens
  50. About the Galactic Map