View full version: The Academy
  1. Suddenly, there is a jump point
  2. Using one Shipyard for Multiple Designs
  3. Confusion on Missile Fire Control
  4. Unrest despite enough planetary defense
  5. Point Defence Not Working :O
  6. Wheight & Size?
  7. Laser recharge problem
  8. Ships Sizes and there Names
  9. Pre Trans Newtonian NPR
  10. Killed by the turn interval
  11. Conquered populations
  12. Particle Beam damage
  13. Trouble with jump drive
  14. New Races and how to use them
  15. General questions on the Conventional Start
  16. Setting Up Kind of "Alliance Player"
  17. Can military ships use civilian jump engine?
  18. Ground combat
  19. Help with jump drives
  20. Sensor Buoy Laying Woes
  21. The game spawned 2 NPRs in the same system
  22. Reloading PDCs?
  23. Range finding Question (Or how do i increase the range on my Beam firing control
  24. Hiding a System from a player
  25. Cloaks?
  26. What is the point of plasma carronades?
  27. Civilian Industry overcrowding colonies...
  28. Two questions
  29. NPR ships vanishing?
  30. Ships of 500 to 1K
  31. Maintenance failure on a civilian ship???
  32. Asteroid & Comet Mining
  33. Some details regarding final defensive fire
  34. Technology Sharing?
  35. Intelligence Update?
  36. Do Inactive PR ever behave like NPRs?
  37. fleet doctrine for a new guy
  38. Calculations for Class Designs?
  39. Civilians still using player Designs?
  40. Learning How to Fly
  41. Old Player Asking about Kinetic Weapons and Engines, Defences
  42. The Galactic Map - Newbie Questions
  43. Electronic Warfare
  44. What are you using 500-1000ton ships for?
  45. Order of the colonies listed in the population and production window?
  46. Task Force Training in a binary system
  47. Disbanding and reassembling a team - Any penalty?
  48. Unsurvey objects?
  49. Renaming a Missile Design - How?
  50. Sound