View full version: The Academy
  1. Beam-Armed Mines
  2. 2 questions
  3. is it possible to increase precursor spawn?
  4. Tractor Beams and Ships out of fuel
  5. About Mineral Shortages and About Sorium Harvesters
  6. Confusion About Active Sensors
  7. Auto Fire
  8. Totally lost on colonization...
  9. Shields vs. Armor
  10. How long does it take for mining complexes to move?
  11. Use of Industry
  12. follow superior formations
  13. Forcing AI to play fair?
  14. Ghost Ground Unit
  15. Easiest way to transport minerals between systems?
  16. Galactic Map and some questions
  17. Fighters in combat.
  18. Deleting Commercial Ships
  19. supply ship eating supplies
  20. Encountering Alien species
  21. Stockpiled parts...
  22. Mining ships and simplifying resource harvesting
  23. NPC Missile launch interaction
  24. Am I just really lucky or what..? (Geological Teams)
  25. Friendly ( or otherwise ) NPR Ship designs
  26. Weird task force training behavior...
  27. New player question
  28. A few questions
  29. Working around the ship build rate bug
  30. On ruins and infrastructure
  31. Sound of turn end
  32. Changing a task group to another task force
  33. Recommendations for Early Game Ship Design.
  34. Maintenance, scrapping and various shortages
  35. Laser never firing?
  36. How many troop transport units are required to move enginer brigades?
  37. Missile Fire Controls/ Active Sensors
  38. Constructing a Warp Hub
  39. CMC Question
  40. Adding gasses as SpaceMaster?
  41. What is a parasite? [SOLVED]
  42. Weapons (& shields) in atmosphere
  43. New players first experience
  44. Changing Database Location
  45. Missile Active Sensor Question
  46. Small Galaxy
  47. Questions regarding engeniering mantainance
  48. First post - mineral bottlenecks
  49. Leaders
  50. Moving Minerals Around