View full version: The Academy
  1. Any ways to estimate how much fuel/maintenance supplies a ship will use?
  2. Anyone use a kind of mental checklist to keep track of everything?
  3. Anyone done testing on whether ships or ground forces are cheaper for PPV?
  4. terraforming modules
  5. How do you guys identify features of NPR ships?
  6. Help understanding ground weapon components
  7. Formula for shipyard efficiency with multiple shipyards?
  8. How do you delay orders?
  9. How much armor should a ship have? How does this vary by role and tech level?
  10. "Offline" ship and component design?
  11. Any missile design guides/process/theory?
  12. Mining Production Technology
  13. Tips for jumping into a “hot” system
  14. Ruins
  15. Artillery question
  16. How do you look for NPR
  17. regarding ground combat
  18. some questions i haven't found answers to
  19. Ship wont move
  20. NPR Home world and "friendly" bombardment
  21. Keyboard shortcuts not functioning
  22. How to change date format settings
  23. Ground troops replenishment
  24. What to do with alien missile stockpile?
  25. Trouble with setting up new games (C# Aurora)
  26. Glossary of Abbreviations?
  27. Hello, thank you and a quick noob question
  28. General questions
  29. Mars Colonization gone wrong
  30. NPC and surrender
  31. Artillery Support
  32. Population merging?
  33. Terraforming
  34. Questions about the Wealth System
  35. Initiating ground combat
  36. asteroid mining and automatization.
  37. Commercial Engined Jump Assault Ships?
  38. 6 hours increments
  39. Transfering fuel to a planet?
  40. How to manage parasites C#
  41. C+ Galactic map
  42. Cloaking
  43. FAQ
  44. Is it posible to take control of a NPR
  45. mine assault stage not dosent trigger
  46. Thank you dev!
  47. Setting race to hostile in C# Aurora
  48. How can i Spacemaster mode instant build buildings?
  49. Deployment clock not winding down at outpost (and also a resupply issue)
  50. Mineral costs for slipways and additional capacity?