View full version: The Academy
  1. follow superior formations
  2. Forcing AI to play fair?
  3. Ghost Ground Unit
  4. Easiest way to transport minerals between systems?
  5. Galactic Map and some questions
  6. Fighters in combat.
  7. Deleting Commercial Ships
  8. supply ship eating supplies
  9. Encountering Alien species
  10. Stockpiled parts...
  11. Mining ships and simplifying resource harvesting
  12. NPC Missile launch interaction
  13. Am I just really lucky or what..? (Geological Teams)
  14. Friendly ( or otherwise ) NPR Ship designs
  15. Weird task force training behavior...
  16. New player question
  17. A few questions
  18. Working around the ship build rate bug
  19. On ruins and infrastructure
  20. Sound of turn end
  21. Changing a task group to another task force
  22. Recommendations for Early Game Ship Design.
  23. Maintenance, scrapping and various shortages
  24. Laser never firing?
  25. How many troop transport units are required to move enginer brigades?
  26. Missile Fire Controls/ Active Sensors
  27. Constructing a Warp Hub
  28. CMC Question
  29. Adding gasses as SpaceMaster?
  30. What is a parasite? [SOLVED]
  31. Weapons (& shields) in atmosphere
  32. New players first experience
  33. Changing Database Location
  34. Missile Active Sensor Question
  35. Small Galaxy
  36. Questions regarding engeniering mantainance
  37. First post - mineral bottlenecks
  38. Leaders
  39. Moving Minerals Around
  40. Moving Teams
  41. Refueling
  42. ground combat
  43. Guided missiles
  44. Fighter allocation issues
  45. Geology specialists now capped at 60%
  46. JumpDrive-self only does size matters?
  47. Reducing a fleet's reliance on missiles.
  48. Why this jump failure ?
  49. Unrest
  50. Time step and Civilians