View full version: The Academy
  1. Getting Water to Planets with out Water
  2. Exploring all of it
  3. Shipyard TG 200m km from Earth
  4. PDC with deployment time 0
  5. Defender's Advantage (Jump point battles)
  6. Sector Command Radius
  7. Jump engine recharge speed
  8. Max Tracking Time Bonus vs Missiles
  9. Standard jumping of big TGs via low level Jump Tenders
  10. Recharging weapons too fast
  11. My ship broke ... what now?
  12. Second Earth
  13. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  14. Do shields regenerate gradually or just once per recharge rate?
  15. Propagating of conditional TG orders
  16. Where could I find out what technologies / designs I have already researched?
  17. task force commander ability?
  18. Shooting at max range
  19. (Answered) Comet Mining
  20. 2 opponents on the same planet
  21. Towing shipyards
  22. Extreme slowdown?
  23. Star mass and system size
  24. [solved]change empire name
  25. Mines that go boom and missile buoys
  26. ( Answered ) Engines and Speed
  27. Populations and Worlds
  28. Probes, Drones, & Sensor Missiles
  29. Ground Combat value
  30. How to Fight With Fighters More Efficiently
  31. Fighters and pre built ship components
  32. Thoughts on specialized missile/beam ships vs hybrid ships?
  33. Changes to boarding and Alien Intel
  34. terraforming ship bug
  35. Can missile ECM by countered by ECCM
  36. Bug/Error 9
  37. Custom Race problems
  38. How to balance minerals between colonies in different systems?
  39. Conquered populations and commanders
  40. missile fire control = active sensor?
  41. Spoiler races and NPRs
  42. Civilian Shipping questions
  43. view geology team survey status
  44. AI boarding actions?
  45. NPR jumping back and forth
  46. Merging colonies of same race on same body?
  47. Active Sensors Not Activating/Providing Targetable Contacts?
  48. How do I set up minefields?
  49. Overhauling motherships
  50. Moving orbital habitats out of system