View full version: The Academy
  1. Ghost Ground Unit
  2. Easiest way to transport minerals between systems?
  3. Galactic Map and some questions
  4. Fighters in combat.
  5. Deleting Commercial Ships
  6. supply ship eating supplies
  7. Encountering Alien species
  8. Stockpiled parts...
  9. Mining ships and simplifying resource harvesting
  10. NPC Missile launch interaction
  11. Am I just really lucky or what..? (Geological Teams)
  12. Friendly ( or otherwise ) NPR Ship designs
  13. Weird task force training behavior...
  14. New player question
  15. A few questions
  16. Working around the ship build rate bug
  17. On ruins and infrastructure
  18. Sound of turn end
  19. Changing a task group to another task force
  20. Recommendations for Early Game Ship Design.
  21. Maintenance, scrapping and various shortages
  22. Laser never firing?
  23. How many troop transport units are required to move enginer brigades?
  24. Missile Fire Controls/ Active Sensors
  25. Constructing a Warp Hub
  26. CMC Question
  27. Adding gasses as SpaceMaster?
  28. What is a parasite? [SOLVED]
  29. Weapons (& shields) in atmosphere
  30. New players first experience
  31. Changing Database Location
  32. Missile Active Sensor Question
  33. Small Galaxy
  34. Questions regarding engeniering mantainance
  35. First post - mineral bottlenecks
  36. Leaders
  37. Moving Minerals Around
  38. Moving Teams
  39. Refueling
  40. ground combat
  41. Guided missiles
  42. Fighter allocation issues
  43. Geology specialists now capped at 60%
  44. JumpDrive-self only does size matters?
  45. Reducing a fleet's reliance on missiles.
  46. Why this jump failure ?
  47. Unrest
  48. Time step and Civilians
  49. Odd NPR Relations
  50. Mining & production statistics