View full version: The Academy
  1. Tugs, shore leave, comets
  2. Control of a large fleet (or just a bunch of fighters)
  3. How to fire individual missiles from multiple loaded tubes?
  4. Flight crew berths?
  5. Newbie questions: CIWS and missile sensors
  6. fleet doesn't refuel with own tankers
  7. Civilian Fuel Harvesters
  8. Wich Tutorial?
  9. Jump Tenders
  10. Issues with auto assignments
  11. Unassigning a commander
  12. Help with NPR themes
  13. Influencing or setting inter-NPR relationships
  14. Does ship ECM reduce range of passive/active sensors on missiles?
  15. Commanders
  16. (NEWBIE PLAYER) Error Message
  17. Newbie question
  18. Conditional orders, non-parasites and parent fleets, what went wrong?
  19. Running them down...How?
  20. Shipping Lines
  21. Missile target hidding in hangar
  22. NPR visits
  23. Spacetime bubble: wiki says it's there, but I don't see it.
  24. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  25. Invading moon held by spoilers
  26. Missile initiative
  27. Interstellar Civilian Contracts?
  28. Damage of laser according to its callibre
  29. Scrapping in empty but retooling shipyard
  30. Load scientist into ship
  31. What are luxury liners good for?
  32. Twice about missile design screen
  33. Crew grade of commercial ships
  34. Geosurvey from unknown systems
  35. Using friendly jump tenders
  36. Max Tracking Time Bonus vs Missiles
  37. Jump drives on large carriers
  38. SMing of shipyard retooling
  39. Slow crew training
  40. POW's
  41. How do I create an alien start?
  42. Civilian Mining Complex and body types
  43. HELP (Or should I say Ndihmë)
  44. Survey location point cost
  45. Question regarding Missile Fire Controls.
  46. Maintenance Clock going up during overhaul
  47. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  48. Irrelevant research
  49. How to load missiles in conventional start PDCs?
  50. Is there a way to SM Jump Gates?