View full version: The Academy
  1. how do i create a measurement line when trying to measure distance ingame?
  2. should i use low tech division as imperial guardsman?
  3. if i have muitiple save games on a save file will it also save the entire files?
  4. Finacial centres v. expand civilian economy
  5. is there a way to attack ships from a planet? Like ground to space!
  6. How many PDCs should i protect Mars and the ring of iron?
  7. Can I make a Comms Relay?
  8. How do i SM mode a ground PDC?
  9. Can i make a boarding ship if so tell me how?
  10. how many troop transports do i need to carry a Division?
  11. How much can a replacement battalion replace in manpower?
  12. How can i activate a sensor on a ship of i cant see it off screen?
  13. Can i make suicide ships? that explode and damage nearby ships?
  14. Are there Supply ships in the game
  15. Has anyone made a wh40k save?
  16. Should i put replacement battalions on my Brigades?
  17. [solved]Nuking an enemy population?
  18. How do i train troops?
  19. can someone help me with a error pls!!!!!
  20. how do i implement a save game into the game?
  21. How do fuel harvester work???
  22. Mining and Sorium Harvesters
  23. long distance survey
  24. What are flight crew berths good for?
  25. How to set up a multiplayer game?
  26. Most efficient engine/payload ratios?
  27. Gauss cannon recommendations
  28. How to follow contacts
  29. Just one Sol too many...
  30. Problems with assembling PDCs
  31. newbie: how do you design missles?
  32. A Question of Gravity
  33. Primitive NPR
  34. C# Hydrosphere terra-forming thoughts
  35. Genetic Modification gone wrong.
  36. Questions relating to Sorium Harvesters and Online tutorials
  37. Couple of questions from complete beginner
  38. Questions About System Map Issues
  39. Give me the secret of shipbuilding!
  40. Do they invade?
  41. Terraforming spreadsheet
  42. Ranks of Staff Officers
  43. MSSTDFMT.DLL
  44. minimum requirement for civilian shipping
  45. adding theme
  46. Non completed refuel
  47. Time Increments
  48. Tractors...
  49. Commander logistic in a fleet of freighters
  50. Help with engine design