View full version: The Academy
  1. NPR Opponents
  2. Jump Point Survey Locations
  3. Finding new Solar Systems
  4. A useful Cloak Cruiser
  5. Fighter cockpits
  6. Will my design work?
  7. Freighter problem
  8. New armor and shipyards
  9. Ship size vs building time
  10. Back Up Your Save File, People
  11. Missile design and research
  12. Task Forces, Task Groups, and uses for same
  13. Combat practice
  14. How do normal games go? and other questions1)
  15. Blind Newbie AAR
  16. NPR Generation
  17. Some testing
  18. "safe" comets
  19. Medals, Design and Use?
  20. Jump gates versus Jump ships.
  21. Tugs
  22. An idiot's guide to bringing Aurora up to date
  23. Absorption Shields
  24. Planetary numbers out of sequence?
  25. What the HECK is he doing?
  26. Assembling a PDC
  27. No more jump points!
  28. Trade Routes, how do you do it?
  29. greenhouse factor
  30. Trans-Newtonian Start Economy and senors
  31. Scrapping Fighters?
  32. NPR Behaviour
  33. Missing Precursors
  34. Aurora and the blind newbie
  35. Do you get more scientists?
  36. Is There an Effective use to Beam Weapons?
  37. Research Strategies
  38. Turret
  39. Keeping Control!!!!
  40. A question about NPR trade and diplomacy
  41. My Newbie AAR
  42. Deleting an Empire
  43. Teams?
  44. Enemy Missiles
  45. New System Exploration
  46. Problems. Plenty of them.
  47. Screen Resolution (A possible fix for Vista)
  48. Windows & font sizes
  49. Transporting Minerals
  50. Ship engines.